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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- Engine.SVehicle
|
+-- Onslaught.ONSVehicle
|
+-- Onslaught.ONSChopperCraft
|
+-- Onslaught.ONSAttackCraft
|
+-- OnslaughtBP.ONSDualAttackCraft
| Variables Summary | |
|---|---|
| bool | bFreelanceStart |
| bool | bHeatSeeker |
| bool | bLastLockType |
| AnimData | BracketFade |
| texture | Brackets |
| AnimData | BracketScale |
| string | CoPilotLabel |
| float | CurrentPitch |
| array<ONSDecoy> | Decoys |
| float | DesiredPitch |
| int | DesiredYaw |
| rotator | FanYaw |
| float | FanYawRate |
| float | LastHudRenderTime |
| int | LastMissileCnt |
| byte | LastThrust |
| int | LastYaw |
| Material | LockedEffect |
| string | LockedMsg |
| Material | LockedTexture |
| AnimData | MissileFade |
| texture | MissileTick |
| vector | OldLockedTarget |
| float | PitchTime |
| TexRotator | SpinCircles[2] |
| AnimData | SpinFade[2] |
| AnimData | SpinRot[2] |
| AnimData | SpinScale[2] |
| rotator | TailYaw |
| float | YawTime |
| ONSDualAttackCraft | |
| HudBase.DigitSet | DigitsBig |
| HudBase.SpriteWidget | HudMissileCount |
| HudBase.NumericWidget | HudMissileDigits |
| HudBase.SpriteWidget | HudMissileIcon |
| Structures Summary | ||
|---|---|---|
| AnimData key, Value, Dest, Time, Delay, Tags | ||
| Inherited Structures from Onslaught.ONSChopperCraft |
|---|
| CopterState |
| Functions Summary | ||
|---|---|---|
![]() | AddAnimData (out AnimData Data, float NewValue, float NewDest, float NewTime, optional float NewDelay, optional name NewTag) | |
![]() | Animate (Canvas Canvas, float DeltaTime) | |
![]() | AnimFrameChange (name Tag) | |
![]() | CenterDraw (Canvas Canvas, Material Mat, float x, float y, float UScale, float VScale, optional bool bStretched) | |
![]() | ClearAnimData (out AnimData Data) | |
![]() | ClientKDriverEnter (PlayerController PC) | |
![]() | Died (Controller Killer, class<DamageType> damageType, vector HitLocation) | |
![]() | DrawBrackets (Canvas Canvas, float CX, float CY, float Scale) | |
![]() | DrawHUD (Canvas Canvas) | |
![]() | DrawMissiles (Canvas Canvas, float CX, float CY, float scale) | |
![]() | DriverLeft () | |
![]() | DrivingStatusChanged () | |
![]() | Vehicle | FindEntryVehicle (Pawn P) |
![]() | bool | ImportantVehicle () |
![]() | IncomingMissile (Projectile P) | |
![]() | KDriverEnter (Pawn P) | |
![]() | LockOnWarning () | |
![]() | PostNetBeginPlay () | |
![]() | float | RangedAttackTime () |
![]() | bool | RecommendLongRangedAttack () |
![]() | ResetAnimation () | |
![]() | ShouldTargetMissile (Projectile P) | |
![]() | SpecialCalcBehindView (PlayerController PC, out actor ViewActor, out vector CameraLocation, out rotator CameraRotation) | |
![]() | StaticPrecache (LevelInfo L) | |
![]() | Tick (float DeltaTime) | |
![]() | UpdateAnimData (out AnimData Data, float Deltatime) | |
![]() | UpdatePrecacheMaterials () | |
![]() | UpdatePrecacheStaticMeshes () | |
![]() | float | Value (AnimData Data) |
![]() | bool | VerifyLock (actor Aggressor, out actor NewTarget) |
| Inherited Functions from Onslaught.ONSChopperCraft |
|---|
| JumpOutCheck, KUpdateState, SpecialCalcFirstPersonView, SVehicleUpdateParams |
| Variables Detail |
|---|
| Structures Detail |
|---|
var array<float> Delay;};
var array<float> Dest;
var int key;
var array<name> Tags;
var array<float> Time;
var array<float> Value;
| Functions Detail |
|---|
AddAnimData Source code
Animate Source code
AnimFrameChange Source code
CenterDraw Source code
ClearAnimData Source code
ClientKDriverEnter Source code
Died Source code
DrawBrackets Source code
DrawHUD Source code
DrawMissiles Source code
DriverLeft Source code
DrivingStatusChanged Source code
FindEntryVehicle Source code
ImportantVehicle Source code
IncomingMissile Source code
KDriverEnter Source code
LockOnWarning Source code
PostNetBeginPlay Source code
RangedAttackTime Source code
RecommendLongRangedAttack Source code
ResetAnimation Source code
ShouldTargetMissile Source code
SpecialCalcBehindView Source code
StaticPrecache Source code
Tick Source code
UpdateAnimData Source code
UpdatePrecacheMaterials Source code
UpdatePrecacheStaticMeshes Source code
Value Source code
VerifyLock Source code| Defaultproperties |
|---|
defaultproperties { FanYawRate=98000.000000 LockedTexture=Texture'CicadaTex.HUD.CicadaLockOn' LockedEffect=TexRotator'HUDContent.Reticles.rotDomRing' LockedMsg=" Locked " HudMissileCount=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(Y1=110,X2=166,Y2=163),TextureScale=0.530000,DrawPivot=DP_LowerRight,PosX=1.000000,PosY=1.000000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200)) HudMissileIcon=(WidgetTexture=Texture'CicadaTex.HUD.RocketIcon',RenderStyle=STY_Alpha,TextureCoords=(X2=32,Y2=64),TextureScale=0.530000,DrawPivot=DP_LowerRight,PosX=1.000000,PosY=1.000000,OffsetX=-15,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=200),Tints[1]=(B=255,G=255,R=255,A=200)) HudMissileDigits=(RenderStyle=STY_Alpha,TextureScale=0.490000,DrawPivot=DP_MiddleLeft,PosX=0.861000,PosY=1.000000,OffsetX=20,OffsetY=-29,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255)) DigitsBig=(DigitTexture=Texture'HUDContent.Generic.HUD',TextureCoords[0]=(X2=38,Y2=38),TextureCoords[1]=(X1=39,X2=77,Y2=38),TextureCoords[2]=(X1=78,X2=116,Y2=38),TextureCoords[3]=(X1=117,X2=155,Y2=38),TextureCoords[4]=(X1=156,X2=194,Y2=38),TextureCoords[5]=(X1=195,X2=233,Y2=38),TextureCoords[6]=(X1=234,X2=272,Y2=38),TextureCoords[7]=(X1=273,X2=311,Y2=38),TextureCoords[8]=(X1=312,X2=350,Y2=38),TextureCoords[9]=(X1=351,X2=389,Y2=38),TextureCoords[10]=(X1=390,X2=428,Y2=38)) CoPilotLabel="Gunner" SpinCircles(0)=TexRotator'OnslaughtBP.ONSDualAttackCraft.CicCircle0' SpinCircles(1)=TexRotator'OnslaughtBP.ONSDualAttackCraft.CicCircle1' Brackets=Texture'CicadaTex.HUD.ONS_Cic_Brackets' MissileTick=Texture'CicadaTex.HUD.ONS_Cic_Missles' TrailEffectPositions(0)=(X=250.000000,Y=-20.000000,Z=10.000000) TrailEffectPositions(1)=(X=250.000000,Y=20.000000,Z=10.000000) MaxThrustForce=80.000000 LongDamping=0.300000 MaxStrafeForce=65.000000 MaxRiseForce=200.000000 RollTorqueTurnFactor=750.000000 RollTorqueStrafeFactor=100.000000 RollTorqueMax=100.000000 PushForce=200000.000000 DriverWeapons(0)=(WeaponClass=Class'OnslaughtBP.ONSDualACSideGun',WeaponBone="RightRLAttach") DriverWeapons(1)=(WeaponClass=Class'OnslaughtBP.ONSDualACSideGun',WeaponBone="LeftRLAttach") PassengerWeapons(0)=(WeaponPawnClass=Class'OnslaughtBP.ONSDualACGatlingGunPawn',WeaponBone="GatlingGunAttach") RedSkin=Texture'ONSBPTextures.Skins.CicadaTan' BlueSkin=Texture'ONSBPTextures.Skins.CicadaGreen' IdleSound=Sound'CicadaSnds.Flight.CicadaIdle' StartUpSound=Sound'CicadaSnds.Flight.CicadaStartUp' ShutDownSound=Sound'CicadaSnds.Flight.CicadaShutdown' DestroyedVehicleMesh=StaticMesh'ONSBP_DestroyedVehicles.Cicada.DestroyedCicada' DisintegrationEffectClass=Class'OnslaughtBP.ONSDualACDeathExp' DisintegrationHealth=-100.000000 DestructionLinearMomentum=(Min=250000.000000,Max=400000.000000) DestructionAngularMomentum=(Max=150.000000) ExitPositions(0)=(Y=-400.000000) ExitPositions(1)=(Y=400.000000) ExitPositions(2)=(X=-600.000000,Z=100.000000) EntryPosition=(X=0.000000,Z=-20.000000) EntryRadius=300.000000 TPCamWorldOffset=(Z=350.000000) VehiclePositionString="in a Cicada" VehicleNameString="Cicada" HealthMax=500.000000 Health=500 Mesh=SkeletalMesh'ONSBPAnimations.DualAttackCraftMesh' SoundVolume=255 SoundRadius=300.000000 CollisionRadius=240.000000 } |
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