Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

OnslaughtBP.DECO_BreakablePost

Extends
DECO_Smashable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- OnslaughtBP.DECO_Smashable
         |   
         +-- OnslaughtBP.DECO_BreakablePost

Variables Summary
Inherited Variables from OnslaughtBP.DECO_Smashable
bImperviusToPlayer, bNeedsSingleShot, RespawnTime
Inherited Variables from Engine.Decoration
bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime

Functions Summary
Inherited Functions from OnslaughtBP.DECO_Smashable
BeginState, BreakApart, Bump, EncroachedBy, EncroachingOn, EndState, PostBeginPlay, PostNetReceive, Reset, TakeDamage, Timer
Inherited Functions from Engine.Decoration
BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger


Defaultproperties

defaultproperties
{
     bNeedsSingleShot=True
     EffectWhenDestroyed=Class'OnslaughtBP.fxSignBreak'
     Health=40
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'ONS-BPJW1.Meshes.RoadSignMesh'
     PrePivot=(Z=80.000000)
     AmbientGlow=48
     CollisionRadius=8.000000
     CollisionHeight=80.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Wed 7/2/2007 19:15:55.281 - Created with UnCodeX