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Onslaught.ONSVehDeathAttackCraft

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- Onslaught.ONSVehDeathAttackCraft

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter1
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=50.000000)
         ColorScale(0)=(Color=(A=255))
         ColorScale(1)=(RelativeTime=0.300000,Color=(A=255))
         ColorScale(2)=(RelativeTime=1.000000)
         Opacity=0.500000
         MaxParticles=3
         DetailMode=DM_SuperHigh
         StartLocationRange=(X=(Max=-80.000000))
         StartLocationShape=PTLS_All
         SphereRadiusRange=(Min=32.000000,Max=32.000000)
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.750000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000)
         InitialParticlesPerSecond=60000.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'ExplosionTex.Framed.exp1_frames'
         TextureUSubdivisions=2
         TextureVSubdivisions=4
         LifetimeRange=(Min=1.000000,Max=1.200000)
     End Object
     Emitters(0)=SpriteEmitter'Onslaught.ONSVehDeathAttackCraft.SpriteEmitter1'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         MaxParticles=6
         StartLocationRange=(X=(Min=-100.000000))
         StartLocationShape=PTLS_All
         SphereRadiusRange=(Min=32.000000,Max=32.000000)
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.500000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
         InitialParticlesPerSecond=4000.000000
         Texture=Texture'ExplosionTex.Framed.exp1_frames'
         TextureUSubdivisions=2
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.400000,Max=0.600000)
     End Object
     Emitters(1)=SpriteEmitter'Onslaught.ONSVehDeathAttackCraft.SpriteEmitter0'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter16
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         MaxParticles=4
         StartLocationRange=(X=(Min=50.000000,Max=-200.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=20.000000))
         SphereRadiusRange=(Min=32.000000,Max=64.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.100000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
         InitialParticlesPerSecond=5000.000000
         Texture=Texture'ExplosionTex.Framed.exp2_frames'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.600000,Max=0.800000)
         InitialDelayRange=(Min=0.200000,Max=0.200000)
     End Object
     Emitters(2)=SpriteEmitter'Onslaught.ONSVehDeathAttackCraft.SpriteEmitter16'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter3
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         UseRandomSubdivision=True
         ColorScale(0)=(Color=(A=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(A=255))
         ColorScale(2)=(RelativeTime=1.000000)
         Opacity=0.500000
         MaxParticles=5
         DetailMode=DM_SuperHigh
         AddLocationFromOtherEmitter=2
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Max=16.000000)
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.800000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'AW-2004Particles.Weapons.SmokePanels2'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.600000)
         InitialDelayRange=(Min=0.200000,Max=0.200000)
     End Object
     Emitters(3)=SpriteEmitter'Onslaught.ONSVehDeathAttackCraft.SpriteEmitter3'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter2
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         ColorScale(0)=(Color=(B=192,G=192,R=192))
         ColorScale(1)=(RelativeTime=0.600000,Color=(B=128,G=128,R=128))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=12
         DetailMode=DM_SuperHigh
         StartLocationRange=(X=(Min=-4.000000,Max=4.000000),Y=(Min=-4.000000,Max=4.000000),Z=(Min=-4.000000,Max=4.000000))
         AddLocationFromOtherEmitter=5
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Max=16.000000)
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(1)=(RelativeTime=0.200000,RelativeSize=0.800000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
         InitialParticlesPerSecond=14.000000
         Texture=Texture'ExplosionTex.Framed.exp1_frames'
         TextureUSubdivisions=2
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.600000)
         InitialDelayRange=(Min=0.200000,Max=0.200000)
     End Object
     Emitters(4)=SpriteEmitter'Onslaught.ONSVehDeathAttackCraft.SpriteEmitter2'

     Begin Object Class=MeshEmitter Name=MeshEmitter0
         StaticMesh=StaticMesh'ONSDeadVehicles-SM.RAPTORexploded.RaptorWing'
         UseMeshBlendMode=False
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-800.000000)
         ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(Y=60.000000,Z=38.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.500000),Y=(Max=0.500000),Z=(Max=2.000000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.000000,Max=1.000000)
         InitialDelayRange=(Min=0.200000,Max=0.200000)
         StartVelocityRadialRange=(Min=-300.000000,Max=-800.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(5)=MeshEmitter'Onslaught.ONSVehDeathAttackCraft.MeshEmitter0'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter5
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         ColorScale(0)=(Color=(B=192,G=192,R=192))
         ColorScale(1)=(RelativeTime=0.600000,Color=(B=128,G=128,R=128))
         MaxParticles=12
         DetailMode=DM_SuperHigh
         StartLocationRange=(X=(Min=-4.000000,Max=4.000000),Y=(Min=-4.000000,Max=4.000000),Z=(Min=-4.000000,Max=4.000000))
         AddLocationFromOtherEmitter=8
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Max=16.000000)
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.500000)
         SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.800000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
         InitialParticlesPerSecond=14.000000
         Texture=Texture'ExplosionTex.Framed.exp1_frames'
         TextureUSubdivisions=2
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.600000)
         InitialDelayRange=(Min=0.200000,Max=0.200000)
     End Object
     Emitters(6)=SpriteEmitter'Onslaught.ONSVehDeathAttackCraft.SpriteEmitter5'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter4
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         UseRandomSubdivision=True
         ColorScale(0)=(Color=(A=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(A=255))
         ColorScale(2)=(RelativeTime=1.000000)
         Opacity=0.500000
         MaxParticles=5
         DetailMode=DM_SuperHigh
         AddLocationFromOtherEmitter=8
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Max=16.000000)
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.800000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'AW-2004Particles.Weapons.SmokePanels2'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.600000)
         InitialDelayRange=(Min=0.200000,Max=0.200000)
     End Object
     Emitters(7)=SpriteEmitter'Onslaught.ONSVehDeathAttackCraft.SpriteEmitter4'

     Begin Object Class=MeshEmitter Name=MeshEmitter1
         StaticMesh=StaticMesh'ONSDeadVehicles-SM.RAPTORexploded.RaptorWing'
         UseMeshBlendMode=False
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-800.000000)
         ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(Y=-60.000000,Z=38.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.500000),Y=(Max=0.500000),Z=(Max=2.000000))
         StartSizeRange=(Y=(Min=-1.000000,Max=-1.000000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.000000,Max=1.000000)
         InitialDelayRange=(Min=0.200000,Max=0.200000)
         StartVelocityRadialRange=(Min=-300.000000,Max=-800.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(8)=MeshEmitter'Onslaught.ONSVehDeathAttackCraft.MeshEmitter1'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter9
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         UseRandomSubdivision=True
         ColorScale(0)=(Color=(A=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(A=255))
         ColorScale(2)=(RelativeTime=1.000000)
         Opacity=0.500000
         MaxParticles=5
         DetailMode=DM_SuperHigh
         AddLocationFromOtherEmitter=11
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.800000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'AW-2004Particles.Weapons.SmokePanels2'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.600000)
         InitialDelayRange=(Min=0.200000,Max=0.200000)
     End Object
     Emitters(9)=SpriteEmitter'Onslaught.ONSVehDeathAttackCraft.SpriteEmitter9'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter10
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         ColorScale(0)=(Color=(B=192,G=192,R=192))
         ColorScale(1)=(RelativeTime=0.600000,Color=(B=128,G=128,R=128))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=12
         DetailMode=DM_SuperHigh
         StartLocationRange=(X=(Min=-4.000000,Max=4.000000),Y=(Min=-4.000000,Max=4.000000),Z=(Min=-4.000000,Max=4.000000))
         AddLocationFromOtherEmitter=11
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(1)=(RelativeTime=0.200000,RelativeSize=0.800000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
         InitialParticlesPerSecond=14.000000
         Texture=Texture'ExplosionTex.Framed.exp1_frames'
         TextureUSubdivisions=2
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.600000)
         InitialDelayRange=(Min=0.200000,Max=0.200000)
     End Object
     Emitters(10)=SpriteEmitter'Onslaught.ONSVehDeathAttackCraft.SpriteEmitter10'

     Begin Object Class=MeshEmitter Name=MeshEmitter2
         StaticMesh=StaticMesh'ONSDeadVehicles-SM.RAPTORexploded.RaptorTailWing'
         UseMeshBlendMode=False
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-800.000000)
         ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(X=-150.000000,Y=40.000000,Z=60.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.500000),Y=(Max=0.500000),Z=(Max=2.000000))
         StartSizeRange=(Y=(Min=-1.000000,Max=-1.000000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.000000,Max=1.000000)
         InitialDelayRange=(Min=0.200000,Max=0.200000)
         StartVelocityRange=(X=(Min=150.000000,Max=150.000000),Y=(Min=300.000000,Max=300.000000))
         StartVelocityRadialRange=(Min=-600.000000,Max=-800.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(11)=MeshEmitter'Onslaught.ONSVehDeathAttackCraft.MeshEmitter2'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter11
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         UseRandomSubdivision=True
         ColorScale(0)=(Color=(A=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(A=255))
         ColorScale(2)=(RelativeTime=1.000000)
         Opacity=0.500000
         MaxParticles=5
         DetailMode=DM_SuperHigh
         AddLocationFromOtherEmitter=14
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.800000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=70.000000,Max=70.000000))
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'AW-2004Particles.Weapons.SmokePanels2'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.600000)
         InitialDelayRange=(Min=0.200000,Max=0.200000)
     End Object
     Emitters(12)=SpriteEmitter'Onslaught.ONSVehDeathAttackCraft.SpriteEmitter11'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter12
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         ColorScale(0)=(Color=(B=192,G=192,R=192))
         ColorScale(1)=(RelativeTime=0.600000,Color=(B=128,G=128,R=128))
         MaxParticles=12
         DetailMode=DM_SuperHigh
         StartLocationRange=(X=(Min=-4.000000,Max=4.000000),Y=(Min=-4.000000,Max=4.000000),Z=(Min=-4.000000,Max=4.000000))
         AddLocationFromOtherEmitter=14
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.500000)
         SizeScale(1)=(RelativeTime=0.300000,RelativeSize=0.800000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=70.000000,Max=70.000000))
         InitialParticlesPerSecond=14.000000
         Texture=Texture'ExplosionTex.Framed.exp1_frames'
         TextureUSubdivisions=2
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.500000,Max=0.600000)
         InitialDelayRange=(Min=0.200000,Max=0.200000)
     End Object
     Emitters(13)=SpriteEmitter'Onslaught.ONSVehDeathAttackCraft.SpriteEmitter12'

     Begin Object Class=MeshEmitter Name=MeshEmitter3
         StaticMesh=StaticMesh'ONSDeadVehicles-SM.RAPTORexploded.RaptorTailWing'
         UseMeshBlendMode=False
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         AlphaTest=False
         SpinParticles=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-800.000000)
         ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255))
         FadeOutStartTime=0.500000
         MaxParticles=1
         DetailMode=DM_High
         StartLocationOffset=(X=-150.000000,Y=-40.000000,Z=60.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Max=0.500000),Y=(Max=0.500000),Z=(Max=2.000000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.000000,Max=1.000000)
         InitialDelayRange=(Min=0.200000,Max=0.200000)
         StartVelocityRadialRange=(Min=-200.000000,Max=-500.000000)
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(14)=MeshEmitter'Onslaught.ONSVehDeathAttackCraft.MeshEmitter3'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter8
         RespawnDeadParticles=False
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         MaxParticles=28
         DetailMode=DM_SuperHigh
         AddLocationFromOtherEmitter=16
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Max=6.000000)
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         StartSizeRange=(X=(Min=50.000000,Max=50.000000))
         InitialParticlesPerSecond=32.000000
         Texture=Texture'ExplosionTex.Framed.exp2_frames'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.400000,Max=0.500000)
         InitialDelayRange=(Min=0.200000,Max=0.200000)
     End Object
     Emitters(15)=SpriteEmitter'Onslaught.ONSVehDeathAttackCraft.SpriteEmitter8'

     Emitters(16)=MeshEmitter'Onslaught.ONSPRVComboEffect.MeshEmitter5'

     Begin Object Class=MeshEmitter Name=MeshEmitter5
         StaticMesh=StaticMesh'AW-2004Particles.Debris.Veh_Debris2'
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-400.000000)
         ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=15
         DetailMode=DM_SuperHigh
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=8.000000,Max=8.000000)
         SpinsPerSecondRange=(X=(Max=0.200000),Y=(Max=0.200000),Z=(Max=0.200000))
         StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
         StartSizeRange=(X=(Min=0.500000),Y=(Min=0.500000),Z=(Min=0.500000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.500000,Max=2.000000)
         InitialDelayRange=(Min=0.150000,Max=0.150000)
         StartVelocityRadialRange=(Min=300.000000,Max=800.000000)
         VelocityLossRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.500000,Max=1.000000))
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(17)=MeshEmitter'Onslaught.ONSVehDeathAttackCraft.MeshEmitter5'

     Begin Object Class=MeshEmitter Name=MeshEmitter6
         StaticMesh=StaticMesh'AW-2004Particles.Debris.Veh_Debris1'
         RenderTwoSided=True
         UseParticleColor=True
         UseColorScale=True
         RespawnDeadParticles=False
         SpinParticles=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-800.000000)
         ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
         ColorScale(1)=(RelativeTime=0.850000,Color=(B=128,G=128,R=128,A=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
         MaxParticles=15
         DetailMode=DM_SuperHigh
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=8.000000,Max=8.000000)
         SpinsPerSecondRange=(X=(Max=0.200000),Y=(Max=0.200000),Z=(Max=0.200000))
         StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
         StartSizeRange=(X=(Min=0.500000),Y=(Min=0.500000),Z=(Min=0.500000))
         InitialParticlesPerSecond=5000.000000
         DrawStyle=PTDS_AlphaBlend
         LifetimeRange=(Min=1.500000,Max=2.000000)
         InitialDelayRange=(Min=0.150000,Max=0.150000)
         StartVelocityRange=(Z=(Min=100.000000,Max=300.000000))
         StartVelocityRadialRange=(Min=300.000000,Max=800.000000)
         VelocityLossRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.500000,Max=1.000000))
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(18)=MeshEmitter'Onslaught.ONSVehDeathAttackCraft.MeshEmitter6'

     AutoDestroy=True
     bNoDelete=False
}

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Creation time: Wed 7/2/2007 19:16:11.687 - Created with UnCodeX