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Onslaught.ONSTankHitRockEffect

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- Onslaught.ONSTankHitRockEffect

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function PostBeginPlay ()
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( )


Defaultproperties

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter1
         UseCollision=True
         UseMaxCollisions=True
         FadeOut=True
         RespawnDeadParticles=False
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         UseRandomSubdivision=True
         Acceleration=(Z=-800.000000)
         DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
         MaxCollisions=(Min=6.000000,Max=6.000000)
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         FadeOutStartTime=3.500000
         MaxParticles=20
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Min=-4.000000,Max=4.000000))
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
         StartSizeRange=(X=(Min=10.000000,Max=30.000000))
         InitialParticlesPerSecond=1000.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'EmitterTextures.MultiFrame.rockchunks02'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Max=6.000000)
         StartVelocityRange=(X=(Min=-1000.000000,Max=1000.000000),Y=(Min=-1000.000000,Max=1000.000000),Z=(Min=200.000000,Max=1800.000000))
     End Object
     Emitters(0)=SpriteEmitter'Onslaught.ONSTankHitRockEffect.SpriteEmitter1'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter2
         UseDirectionAs=PTDU_Up
         FadeOut=True
         FadeIn=True
         RespawnDeadParticles=False
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         ScaleSizeYByVelocity=True
         AutomaticInitialSpawning=False
         UseRandomSubdivision=True
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         FadeOutStartTime=0.100000
         FadeInEndTime=0.100000
         MaxParticles=80
         DetailMode=DM_High
         AddLocationFromOtherEmitter=0
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=12.000000)
         StartSizeRange=(X=(Min=4.000000,Max=8.000000))
         ScaleSizeByVelocityMultiplier=(X=0.150000,Y=0.150000,Z=0.150000)
         InitialParticlesPerSecond=150.000000
         DrawStyle=PTDS_Darken
         Texture=Texture'EpicParticles.Smoke.SparkCloud_01aw'
         LifetimeRange=(Min=3.000000,Max=1.000000)
         InitialDelayRange=(Min=0.250000,Max=0.250000)
         VelocityLossRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.900000,Max=0.900000),Z=(Min=0.900000,Max=0.900000))
         AddVelocityFromOtherEmitter=0
         AddVelocityMultiplierRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
     End Object
     Emitters(1)=SpriteEmitter'Onslaught.ONSTankHitRockEffect.SpriteEmitter2'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         FadeOut=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         UseRandomSubdivision=True
         Acceleration=(Z=-600.000000)
         FadeOutStartTime=3.500000
         MaxParticles=75
         DetailMode=DM_High
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Min=-4.000000,Max=4.000000))
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
         StartSizeRange=(X=(Min=2.000000,Max=25.000000))
         InitialParticlesPerSecond=1000.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'EmitterTextures.MultiFrame.rockchunks02'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         StartVelocityRange=(X=(Min=-400.000000,Max=400.000000),Y=(Min=-400.000000,Max=400.000000),Z=(Min=100.000000,Max=1600.000000))
     End Object
     Emitters(2)=SpriteEmitter'Onslaught.ONSTankHitRockEffect.SpriteEmitter0'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter3
         UseColorScale=True
         FadeOut=True
         FadeIn=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=155,G=180,R=205,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=155,G=180,R=205,A=255))
         FadeOutStartTime=1.000000
         FadeInEndTime=0.100000
         CoordinateSystem=PTCS_Relative
         MaxParticles=4
         StartLocationRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000))
         StartLocationShape=PTLS_Polar
         StartLocationPolarRange=(X=(Min=-128.000000,Max=128.000000),Y=(Min=-128.000000,Max=128.000000))
         AlphaRef=4
         SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000))
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
         SizeScale(0)=(RelativeSize=2.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=6.000000)
         StartSizeRange=(X=(Min=50.000000))
         InitialParticlesPerSecond=1000.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'BenTex01.textures.SmokePuff01'
         LifetimeRange=(Min=1.500000)
         InitialDelayRange=(Max=0.100000)
         StartVelocityRange=(X=(Min=-600.000000,Max=600.000000),Y=(Min=-600.000000,Max=600.000000),Z=(Max=50.000000))
         StartVelocityRadialRange=(Min=100.000000,Max=200.000000)
         VelocityLossRange=(X=(Min=1.000000,Max=3.000000),Y=(Min=1.000000,Max=3.000000))
         RotateVelocityLossRange=True
         GetVelocityDirectionFrom=PTVD_AddRadial
     End Object
     Emitters(3)=SpriteEmitter'Onslaught.ONSTankHitRockEffect.SpriteEmitter3'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter5
         UseColorScale=True
         FadeOut=True
         FadeIn=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-10.000000)
         ColorScale(0)=(Color=(B=155,G=180,R=205,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=155,G=180,R=205,A=255))
         FadeOutStartTime=1.000000
         FadeInEndTime=0.100000
         CoordinateSystem=PTCS_Relative
         MaxParticles=5
         StartLocationRange=(Z=(Min=-32.000000,Max=128.000000))
         AlphaRef=4
         SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000))
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=12.000000)
         StartSizeRange=(X=(Min=30.000000,Max=60.000000))
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'BenTex01.textures.SmokePuff01'
         LifetimeRange=(Min=1.500000)
         StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=50.000000,Max=1400.000000))
         VelocityLossRange=(X=(Min=1.000000,Max=2.000000),Y=(Min=1.000000,Max=2.000000),Z=(Min=1.000000,Max=2.000000))
         RotateVelocityLossRange=True
     End Object
     Emitters(4)=SpriteEmitter'Onslaught.ONSTankHitRockEffect.SpriteEmitter5'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter10
         UseColorScale=True
         FadeOut=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         ColorScale(0)=(Color=(B=213,G=238,R=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=193,G=224,R=255))
         FadeOutStartTime=0.100000
         CoordinateSystem=PTCS_Relative
         MaxParticles=3
         StartLocationRange=(X=(Min=-64.000000,Max=64.000000),Y=(Min=-64.000000,Max=64.000000))
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
         StartSizeRange=(X=(Min=75.000000,Max=150.000000))
         InitialParticlesPerSecond=1000.000000
         Texture=Texture'AW-2004Explosions.Fire.Part_explode2'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.250000,Max=0.500000)
     End Object
     Emitters(5)=SpriteEmitter'Onslaught.ONSTankHitRockEffect.SpriteEmitter10'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter265
         UseDirectionAs=PTDU_Right
         UseColorScale=True
         FadeOut=True
         FadeIn=True
         RespawnDeadParticles=False
         UniformSize=True
         ScaleSizeXByVelocity=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-400.000000)
         ColorScale(0)=(Color=(B=179,G=236,R=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=20,G=97,R=167))
         FadeOutStartTime=0.500000
         FadeInEndTime=0.100000
         MaxParticles=20
         DetailMode=DM_SuperHigh
         UseRotationFrom=PTRS_Actor
         StartSizeRange=(X=(Min=4.000000,Max=10.000000))
         ScaleSizeByVelocityMultiplier=(X=0.006000)
         InitialParticlesPerSecond=1000.000000
         Texture=Texture'AW-2004Particles.Weapons.HardSpot'
         LifetimeRange=(Min=0.750000,Max=1.250000)
         StartVelocityRange=(X=(Min=-1200.000000,Max=1200.000000),Y=(Min=-1200.000000,Max=1200.000000),Z=(Min=400.000000,Max=1400.000000))
     End Object
     Emitters(6)=SpriteEmitter'Onslaught.ONSTankHitRockEffect.SpriteEmitter265'

     AutoDestroy=True
     bNoDelete=False
}

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Creation time: Wed 7/2/2007 19:16:11.515 - Created with UnCodeX