Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Onslaught.ONSRVWebProjectileLeader

Extends
ONSRVWebProjectile
Modifiers
native nativereplication

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Onslaught.ONSRVWebProjectile
         |   
         +-- Onslaught.ONSRVWebProjectileLeader

Variables Summary
floatFireTime
array<ONSRVWebProjectile>Projectiles
byteProjTeam
ONSRVWebProjectileLeader
boolbEnableSuckTargetForce
boolbNoSuckFromBelow
boolbOnlySuckToDriven
boolbSuckFriendlyActor
boolbSymmetricSuckTarget
InterpCurveProjGravityScale
floatProjStuckNeighbourVelDamping
floatProjVelDamping
floatSpringDamping
floatSpringExplodeLength
floatSpringLength
floatSpringMaxForce
floatSpringStiffness
floatStuckSpringStiffness
floatSuckReduceVelFactor
array<class<Vehicle>>SuckTargetClasses
floatSuckTargetForce
vectorSuckTargetOffset
floatSuckTargetRange
Inherited Variables from Onslaught.ONSRVWebProjectile
bBeingSucked, BeamSubEmitterIndex, ExplodeDelay, ExplodeEffect, ExplodeSound, ExtraDamageClass, ExtraDamageMultiplier, LastTickTime, Leader, ProjectileEffect, ProjectileEffectClass, ProjNumber, StuckActor, StuckNormal, StuckSound
Inherited Variables from Engine.Projectile
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider

Functions Summary
event DetonateWeb ()
function NotifyStuck ()
function PostBeginPlay ()
Inherited Functions from Onslaught.ONSRVWebProjectile
BeginState, BlowUp, Destroyed, Explode, HitWall, PostBeginPlay, PostNetReceive, ProcessTouch, Timer
Inherited Functions from Engine.Projectile
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch


Variables Detail

FireTime Source code

var float FireTime;

Projectiles Source code

var array<ONSRVWebProjectile> Projectiles;

ProjTeam Source code

var byte ProjTeam;

ONSRVWebProjectileLeader

bEnableSuckTargetForce Source code

var(ONSRVWebProjectileLeader) bool bEnableSuckTargetForce;

bNoSuckFromBelow Source code

var(ONSRVWebProjectileLeader) bool bNoSuckFromBelow;

bOnlySuckToDriven Source code

var(ONSRVWebProjectileLeader) bool bOnlySuckToDriven;

bSuckFriendlyActor Source code

var(ONSRVWebProjectileLeader) bool bSuckFriendlyActor;

bSymmetricSuckTarget Source code

var(ONSRVWebProjectileLeader) bool bSymmetricSuckTarget;

ProjGravityScale Source code

var(ONSRVWebProjectileLeader) InterpCurve ProjGravityScale;

ProjStuckNeighbourVelDamping Source code

var(ONSRVWebProjectileLeader) float ProjStuckNeighbourVelDamping;

ProjVelDamping Source code

var(ONSRVWebProjectileLeader) float ProjVelDamping;

SpringDamping Source code

var(ONSRVWebProjectileLeader) float SpringDamping;

SpringExplodeLength Source code

var(ONSRVWebProjectileLeader) float SpringExplodeLength;

SpringLength Source code

var(ONSRVWebProjectileLeader) float SpringLength;

SpringMaxForce Source code

var(ONSRVWebProjectileLeader) float SpringMaxForce;

SpringStiffness Source code

var(ONSRVWebProjectileLeader) float SpringStiffness;

StuckSpringStiffness Source code

var(ONSRVWebProjectileLeader) float StuckSpringStiffness;

SuckReduceVelFactor Source code

var(ONSRVWebProjectileLeader) float SuckReduceVelFactor;

SuckTargetClasses Source code

var(ONSRVWebProjectileLeader) array<class<Vehicle>> SuckTargetClasses;

SuckTargetForce Source code

var(ONSRVWebProjectileLeader) float SuckTargetForce;

SuckTargetOffset Source code

var(ONSRVWebProjectileLeader) vector SuckTargetOffset;

SuckTargetRange Source code

var(ONSRVWebProjectileLeader) float SuckTargetRange;


Functions Detail

DetonateWeb Source code

event DetonateWeb ( )

NotifyStuck Source code

simulated function NotifyStuck ( )

PostBeginPlay Source code

simulated function PostBeginPlay ( )


Defaultproperties

defaultproperties
{
     SpringLength=50.000000
     SpringStiffness=5.000000
     StuckSpringStiffness=50.000000
     SpringDamping=6.000000
     SpringMaxForce=4500.000000
     SpringExplodeLength=1250.000000
     ProjStuckNeighbourVelDamping=2.000000
     ProjGravityScale=(Points=(,(InVal=4.000000),(InVal=5.000000,OutVal=0.500000),(InVal=1000000.000000,OutVal=0.500000)))
     bEnableSuckTargetForce=True
     bSymmetricSuckTarget=True
     bOnlySuckToDriven=True
     SuckTargetClasses(0)=Class'Onslaught.ONSHoverBike'
     SuckTargetRange=275.000000
     SuckTargetForce=6500.000000
     SuckTargetOffset=(X=25.000000,Y=80.000000,Z=-10.000000)
     SuckReduceVelFactor=0.900000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Wed 7/2/2007 19:16:11.062 - Created with UnCodeX