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Onslaught.ONSMineLayerPickup

Extends
UTWeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- XWeapons.UTWeaponPickup
            |   
            +-- Onslaught.ONSMineLayerPickup

Variables Summary
Inherited Variables from XWeapons.UTWeaponPickup
LockerOffset, StandUp
Inherited Variables from Engine.WeaponPickup
AmmoAmount[2], bThrown, bWeaponStay

Functions Summary
function StaticPrecache (LevelInfo L)
function UpdatePrecacheMaterials ()
Inherited Functions from XWeapons.UTWeaponPickup
BeginState, ClientTrigger, RespawnEffect, Tick
Inherited Functions from Engine.WeaponPickup
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch


Functions Detail

StaticPrecache Source code

static function StaticPrecache ( LevelInfo L )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( )


Defaultproperties

defaultproperties
{
     StandUp=(Y=0.250000,Z=0.000000)
     MaxDesireability=0.700000
     InventoryType=Class'Onslaught.ONSMineLayer'
     PickupMessage="You got the Mine Layer."
     PickupSound=Sound'PickupSounds.FlakCannonPickup'
     PickupForce="ONSMineLayerPickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'ONSWeapons-SM.MineLayerPickup'
     DrawScale=0.300000
}

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Creation time: Wed 7/2/2007 19:16:09.906 - Created with UnCodeX