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Onslaught.ONSChargeBeamEffect

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- Onslaught.ONSChargeBeamEffect

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
vectorHitLocation
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function PostBeginPlay ()
function PostNetBeginPlay ()
function SetupBeam ()
function SpawnEffects (vector HitLocation, vector HitNormal)
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Variables Detail

HitLocation Source code

var vector HitLocation;


Functions Detail

PostBeginPlay Source code

function PostBeginPlay ( )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( )

SetupBeam Source code

simulated function SetupBeam ( )

SpawnEffects Source code

simulated function SpawnEffects ( vector HitLocation, vector HitNormal )


Defaultproperties

defaultproperties
{
     Begin Object Class=BeamEmitter Name=BeamEmitter0
         BeamDistanceRange=(Min=512.000000,Max=512.000000)
         DetermineEndPointBy=PTEP_OffsetAsAbsolute
         RotatingSheets=3
         LowFrequencyPoints=2
         HighFrequencyPoints=2
         BranchProbability=(Max=1.000000)
         BranchSpawnAmountRange=(Max=2.000000)
         UseColorScale=True
         RespawnDeadParticles=False
         AlphaTest=False
         UseSizeScale=True
         UseRegularSizeScale=False
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=192,G=192,R=192))
         ColorScale(1)=(RelativeTime=0.800000,Color=(B=128,G=255,R=128))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=1
         StartLocationOffset=(Y=-12.000000)
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeSize=0.750000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.250000)
         StartSizeRange=(X=(Min=60.000000,Max=60.000000),Y=(Min=60.000000,Max=60.000000))
         InitialParticlesPerSecond=5000.000000
         Texture=Texture'AW-2004Particles.Energy.BeamBolt1a'
         LifetimeRange=(Min=0.450000,Max=0.450000)
     End Object
     Emitters(0)=BeamEmitter'Onslaught.ONSChargeBeamEffect.BeamEmitter0'

     Begin Object Class=BeamEmitter Name=BeamEmitter1
         BeamDistanceRange=(Min=512.000000,Max=512.000000)
         DetermineEndPointBy=PTEP_OffsetAsAbsolute
         RotatingSheets=3
         LowFrequencyPoints=2
         HighFrequencyPoints=2
         BranchProbability=(Max=1.000000)
         BranchSpawnAmountRange=(Max=2.000000)
         UseColorScale=True
         RespawnDeadParticles=False
         AlphaTest=False
         UseSizeScale=True
         UseRegularSizeScale=False
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=64,G=64,R=64))
         ColorScale(1)=(RelativeTime=0.800000,Color=(B=192,G=192,R=128))
         ColorScale(2)=(RelativeTime=1.000000)
         Opacity=0.400000
         MaxParticles=1
         StartLocationOffset=(Y=-12.000000)
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000)
         StartSizeRange=(X=(Min=200.000000,Max=200.000000),Y=(Min=60.000000,Max=60.000000))
         InitialParticlesPerSecond=5000.000000
         Texture=Texture'EpicParticles.Flares.SoftFlare'
         LifetimeRange=(Min=0.600000,Max=0.600000)
     End Object
     Emitters(1)=BeamEmitter'Onslaught.ONSChargeBeamEffect.BeamEmitter1'

     Begin Object Class=BeamEmitter Name=BeamEmitter2
         BeamDistanceRange=(Min=512.000000,Max=512.000000)
         DetermineEndPointBy=PTEP_OffsetAsAbsolute
         RotatingSheets=3
         LowFrequencyPoints=2
         HighFrequencyPoints=2
         BranchProbability=(Max=1.000000)
         BranchSpawnAmountRange=(Max=2.000000)
         UseColorScale=True
         RespawnDeadParticles=False
         AlphaTest=False
         UseSizeScale=True
         UseRegularSizeScale=False
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=192,G=192,R=192))
         ColorScale(1)=(RelativeTime=0.800000,Color=(B=128,G=255,R=128))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=1
         StartLocationOffset=(Y=12.000000)
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeSize=0.750000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.250000)
         StartSizeRange=(X=(Min=60.000000,Max=60.000000),Y=(Min=60.000000,Max=60.000000))
         InitialParticlesPerSecond=5000.000000
         Texture=Texture'AW-2004Particles.Energy.BeamBolt1a'
         LifetimeRange=(Min=0.450000,Max=0.450000)
     End Object
     Emitters(2)=BeamEmitter'Onslaught.ONSChargeBeamEffect.BeamEmitter2'

     Begin Object Class=BeamEmitter Name=BeamEmitter3
         BeamDistanceRange=(Min=512.000000,Max=512.000000)
         DetermineEndPointBy=PTEP_OffsetAsAbsolute
         RotatingSheets=3
         LowFrequencyPoints=2
         HighFrequencyPoints=2
         BranchProbability=(Max=1.000000)
         BranchSpawnAmountRange=(Max=2.000000)
         UseColorScale=True
         RespawnDeadParticles=False
         AlphaTest=False
         UseSizeScale=True
         UseRegularSizeScale=False
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=64,G=64,R=64))
         ColorScale(1)=(RelativeTime=0.800000,Color=(B=192,G=192,R=128))
         ColorScale(2)=(RelativeTime=1.000000)
         Opacity=0.400000
         MaxParticles=1
         StartLocationOffset=(Y=12.000000)
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000)
         StartSizeRange=(X=(Min=200.000000,Max=200.000000),Y=(Min=60.000000,Max=60.000000))
         InitialParticlesPerSecond=5000.000000
         Texture=Texture'EpicParticles.Flares.SoftFlare'
         LifetimeRange=(Min=0.600000,Max=0.600000)
     End Object
     Emitters(3)=BeamEmitter'Onslaught.ONSChargeBeamEffect.BeamEmitter3'

     AutoDestroy=True
     bNoDelete=False
     bNetTemporary=True
     bNetInitialRotation=True
     RemoteRole=ROLE_SimulatedProxy
}

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Creation time: Wed 7/2/2007 19:16:08.609 - Created with UnCodeX