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Onslaught.ONSAVRiLFire

Extends
ProjectileFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.ProjectileFire
      |   
      +-- Onslaught.ONSAVRiLFire

Variables Summary
vectorKickMomentum
floatReloadAnimDelay
Inherited Variables from XWeapons.ProjectileFire
ProjPerFire, ProjSpawnOffset
Inherited Variables from Engine.WeaponFire
AimError, AmmoClass, AmmoClipSize, AmmoPerFire, bAttachFlashEmitter, bAttachSmokeEmitter, bFireOnRelease, bInstantHit, bInstantStop, bIsFiring, bLeadTarget, bModeExclusive, bNowWaiting, BotRefireRate, bPawnRapidFireAnim, bRecommendSplashDamage, bReflective, bServerDelayStartFire, bServerDelayStopFire, bSplashDamage, bSplashJump, bTimerLoop, bTossed, bWaitForRelease, DamageAtten, FireAnim, FireAnimRate, FireCount, FireEndAnim, FireEndAnimRate, FireForce, FireLoopAnim, FireLoopAnimRate, FireRate, FireSound, FlashEmitter, FlashEmitterClass, HoldTime, Instigator, Level, Load, MaxHoldTime, NextFireTime, NextTimerPop, NoAmmoForce, NoAmmoSound, Owner, PreFireAnim, PreFireAnimRate, PreFireTime, ProjectileClass, ReloadAnim, ReloadAnimRate, ReloadForce, ReloadSound, SavedFireProperties, ServerStartFireTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeEmitter, SmokeEmitterClass, Spread, SpreadStyle, ThisModeNum, TimerInterval, TransientSoundRadius, TransientSoundVolume, TweenTime, WarnTargetPct, Weapon

Enumerations Summary
Inherited Enumerations from Engine.WeaponFire
ESpreadStyle

Functions Summary
functionfloat MaxRange ()
function PlayFiring ()
function ShakeView ()
functionProjectile SpawnProjectile (vector Start, rotator Dir)
function StartBerserk ()
function StartSuperBerserk ()
function StopBerserk ()
function Timer ()
Inherited Functions from XWeapons.ProjectileFire
DoFireEffect, GetFireStart, SpawnProjectile
Inherited Functions from Engine.WeaponFire
AdjustAim, AllowFire, BeginPlay, ClientPlayForceFeedback, DestroyEffects, DisplayDebug, DoFireEffect, DrawMuzzleFlash, FlashMuzzleFlash, GetFireStart, InitEffects, IsFiring, MaxRange, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ServerPlayFiring, SetInitialState, SetTimer, ShakeView, Spawn, StartBerserk, StartFiring, StartMuzzleSmoke, StartSuperBerserk, StopBerserk, StopFiring, StopForceFeedback, Timer, Trace, Update


Variables Detail

KickMomentum Source code

var vector KickMomentum;

ReloadAnimDelay Source code

var float ReloadAnimDelay;


Functions Detail

MaxRange Source code

function float MaxRange ( )

PlayFiring Source code

function PlayFiring ( )

ShakeView Source code

function ShakeView ( )

SpawnProjectile Source code

function Projectile SpawnProjectile ( vector Start, rotator Dir )

StartBerserk Source code

function StartBerserk ( )

StartSuperBerserk Source code

function StartSuperBerserk ( )

StopBerserk Source code

function StopBerserk ( )

Timer Source code

function Timer ( )


Defaultproperties

defaultproperties
{
     KickMomentum=(X=-350.000000,Z=175.000000)
     ReloadAnimDelay=1.000000
     ProjSpawnOffset=(X=25.000000,Y=6.000000,Z=-6.000000)
     bSplashDamage=True
     bModeExclusive=False
     FireAnimRate=1.100000
     ReloadAnimRate=1.350000
     TweenTime=0.000000
     FireSound=Sound'ONSVehicleSounds-S.AVRiL.AvrilFire01'
     ReloadSound=Sound'ONSVehicleSounds-S.AVRiL.AvrilReload01'
     FireForce="AVRiLFire"
     ReloadForce="AVRiLReload"
     FireRate=4.000000
     AmmoClass=Class'Onslaught.ONSAVRiLAmmo'
     AmmoPerFire=1
     ShakeRotTime=2.000000
     ShakeOffsetMag=(X=-20.000000)
     ShakeOffsetRate=(X=-1000.000000)
     ShakeOffsetTime=2.000000
     ProjectileClass=Class'Onslaught.ONSAVRiLRocket'
     BotRefireRate=0.500000
     WarnTargetPct=1.000000
}

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Creation time: Wed 7/2/2007 19:16:08.390 - Created with UnCodeX