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Engine.WarpZoneMarker

Extends
SmallNavigationPoint
Modifiers
native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.SmallNavigationPoint
         |   
         +-- Engine.WarpZoneMarker

Variables Summary
WarpZoneInfomarkedWarpZone
ActorTriggerActor
ActorTriggerActor2
Inherited Variables from Engine.NavigationPoint
bAlreadyVisited, bAlwaysUseStrafing, BaseDist[2], BaseVisible[2], bAutoBuilt, bBlockable, bBlocked, bCanReach, bDestinationOnly, bEndPoint, bestPathWeight, bFlyingPreferred, bForcedOnly, bForceNoStrafing, bHideEditorPaths, bMakeSourceOnly, bMayCausePain, bMustBeReachable, bNeverUseStrafing, bNoAutoConnect, bNoSuperSize, bNotBased, bOneWayPath, bPathsChanged, bPropagatesSound, bReceivePlayerToucherDiedNotify, bSourceOnly, bSpecialForced, bSpecialMove, bTransientEndPoint, bVehicleDestination, cost, ExtraCost, FearCost, ForcedPaths[4], InventoryCache, InventoryDist, LastDetourWeight, MaxPathSize, nextNavigationPoint, nextOrdered, PathList, previousPath, prevOrdered, ProscribedPaths[4], taken, TransientCost, visitedWeight

Functions Summary
function FindTriggerActor ()
function PostBeginPlay ()
functionActor SpecialHandling (Pawn Other)
Inherited Functions from Engine.NavigationPoint
Accept, DetourWeight, MoverClosed, MoverOpened, PlayerToucherDied, PostBeginPlay, ProceedWithMove, SetBaseDistance, SetBaseVisibility, SpecialCost, SuggestMovePreparation


Variables Detail

markedWarpZone Source code

var WarpZoneInfo markedWarpZone;

TriggerActor Source code

var Actor TriggerActor;

TriggerActor2 Source code

var Actor TriggerActor2;


Functions Detail

FindTriggerActor Source code

function FindTriggerActor ( )

PostBeginPlay Source code

function PostBeginPlay ( )

SpecialHandling Source code

function Actor SpecialHandling ( Pawn Other )


Defaultproperties

defaultproperties
{
     bCollideWhenPlacing=False
     bHiddenEd=True
}

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Creation time: Wed 7/2/2007 19:16:25.390 - Created with UnCodeX