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Engine.RoadPathNode

Extends
PathNode
Modifiers
native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.PathNode
         |   
         +-- Engine.RoadPathNode

Direct Known Subclasses:

HoverPathNode, SpecialVehicleObjective

Variables Summary
RoadPathNode
floatMaxRoadDist
Inherited Variables from Engine.NavigationPoint
bAlreadyVisited, bAlwaysUseStrafing, BaseDist[2], BaseVisible[2], bAutoBuilt, bBlockable, bBlocked, bCanReach, bDestinationOnly, bEndPoint, bestPathWeight, bFlyingPreferred, bForcedOnly, bForceNoStrafing, bHideEditorPaths, bMakeSourceOnly, bMayCausePain, bMustBeReachable, bNeverUseStrafing, bNoAutoConnect, bNoSuperSize, bNotBased, bOneWayPath, bPathsChanged, bPropagatesSound, bReceivePlayerToucherDiedNotify, bSourceOnly, bSpecialForced, bSpecialMove, bTransientEndPoint, bVehicleDestination, cost, ExtraCost, FearCost, ForcedPaths[4], InventoryCache, InventoryDist, LastDetourWeight, MaxPathSize, nextNavigationPoint, nextOrdered, PathList, previousPath, prevOrdered, ProscribedPaths[4], taken, TransientCost, visitedWeight

Functions Summary
Inherited Functions from Engine.NavigationPoint
Accept, DetourWeight, MoverClosed, MoverOpened, PlayerToucherDied, PostBeginPlay, ProceedWithMove, SetBaseDistance, SetBaseVisibility, SpecialCost, SuggestMovePreparation


Variables Detail

RoadPathNode

MaxRoadDist Source code

var(RoadPathNode) float MaxRoadDist;


Defaultproperties

defaultproperties
{
     MaxRoadDist=10000.000000
     bVehicleDestination=True
     Texture=Texture'Engine.S_RoadPath'
     DrawScale=0.400000
}

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Creation time: Wed 7/2/2007 19:16:13.906 - Created with UnCodeX