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DruidsRPGcvs.RW_NullEntropy

Extends
OneDropRPGWeapon
Modifiers
HideDropDown CacheExempt config ( UT2004RPG )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- UT2004RPG.RPGWeapon
            |   
            +-- DruidsRPGcvs.OneDropRPGWeapon
               |   
               +-- DruidsRPGcvs.RW_NullEntropy

Variables Summary
floatDamageBonus
Inherited Variables from UT2004RPG.RPGWeapon
AIRatingBonus, bCanHaveZeroModifier, bIdentified, ChaosAmmoTypes, HolderStatsInv, LastAmmoChargePrimary, MaxModifier, MinModifier, ModifiedWeapon, Modifier, ModifierOverlay, PostfixNeg, PostfixPos, PrefixNeg, PrefixPos, References, SniperZoomMode

Structures Summary
Inherited Structures from UT2004RPG.RPGWeapon
ChaosAmmoTypeStructClone

Functions Summary
function NewAdjustTargetDamage (out int Damage, int OriginalDamage, Actor Victim, vector HitLocation, out vector Momentum, class<DamageType> DamageType)
Inherited Functions from DruidsRPGcvs.OneDropRPGWeapon
CanThrow, CheckCorrectDamage, ConstructItemName, DropFrom
Inherited Functions from UT2004RPG.RPGWeapon
AddAmmo, AdjustPlayerDamage, AdjustTargetDamage, AllowedFor, AllowRPGWeapon, AltFire, AmmoAmount, AmmoMaxed, AmmoStatus, AnimEnd, AttachToPawn, BestMode, BotFire, BringUp, CanAttack, CanHeal, CanThrow, CenteredEffectStart, ChangeAmmo, ChaosWeaponOption, ChargeBar, CheckOutOfAmmo, CheckReflect, ClientStartFire, ClientStopFire, ClientWeaponSet, ClientWeaponThrown, ConstructItemName, ConsumeAmmo, Destroyed, DestroyModifiedWeapon, DetachFromPawn, DisplayDebug, DoReflectEffect, DrawWeaponInfo, DropFrom, EndState, FillToInitialAmmo, FinishReloading, Fire, FireHack, FireOnRelease, FocusOnLeader, Generate, GetAIRating, GetAmmoCount, GetDamageRadius, GetDamageType, GetEffectStart, GetFireStart, GetViewAxes, GiveAmmo, GiveTo, HandlePickupQuery, HasAmmo, HolderDied, Identify, IncrementFlashCount, IsFiring, IsRapidFire, Loaded, MaxAmmo, MaxOutAmmo, NeedAmmo, NewAdjustTargetDamage, NewDrawWeaponInfo, OutOfAmmo, OwnerEvent, PawnUnpossessed, PlayIdle, PreDrawFPWeapon, PutDown, RangedAttackTime, RateSelf, ReadyToFire, RecommendLongRangedAttack, RecommendRangedAttack, RecommendSplashDamage, RecommendWeapon, RefireRate, ReloadMeNow, RemoveReference, RenderOverlays, Reselect, ServerForceUpdate, SetAITarget, SetHand, SetHolderStatsInv, SetModifiedWeapon, SetOverlayMaterial, SetWeaponInfo, ShouldFireWithoutTarget, SplashDamage, SplashJump, StartBerserk, StartFire, StopBerserk, SuggestAttackStyle, SuggestDefenseStyle, SuperMaxOutAmmo, SyncUpAmmoCharges, Timer, WantsZoomFade, WeaponCentered, WeaponTick, ZeroFlashCount


Variables Detail

DamageBonus Source code

var config float DamageBonus;


Functions Detail

NewAdjustTargetDamage Source code

function NewAdjustTargetDamage ( out int Damage, int OriginalDamage, Actor Victim, vector HitLocation, out vector Momentum, class<DamageType> DamageType )


Defaultproperties

defaultproperties
{
    DamageBonus=0.050000
    ModifierOverlay=Shader'MutantSkins.Shaders.MutantGlowShader'
    MinModifier=1
    MaxModifier=6
    PrefixPos="Null Entropy "
}

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Creation time: Wed 7/2/2007 19:16:14.843 - Created with UnCodeX