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DruidsRPGcvs.HealableDamageGameRules

Extends
GameRules
Modifiers
config ( UT2004RPG )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameRules
         |   
         +-- DruidsRPGcvs.HealableDamageGameRules

Variables Summary
intMaxHealthBonus
Inherited Variables from Engine.GameRules
NextGameRules
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Functions Summary
function doHealableDamage (int damage, Pawn Injured)
functionint NetDamage (int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType)
Inherited Functions from Engine.GameRules
AddGameRules, CheckEndGame, CheckScore, CriticalPlayer, FindPlayerStart, GetRules, GetServerDetails, HandleRestartGame, NetDamage, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, ScoreObjective
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Variables Detail

MaxHealthBonus Source code

var config int MaxHealthBonus;


Functions Detail

doHealableDamage Source code

function doHealableDamage ( int damage, Pawn Injured )

NetDamage Source code

function int NetDamage ( int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType )


Defaultproperties

defaultproperties
{
     MaxHealthBonus=150
}

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Creation time: Wed 7/2/2007 19:16:01.828 - Created with UnCodeX