| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- XWeapons.LinkGun
|
+-- UT2004RPG.RPGLinkGun
|
+-- DruidsRPGcvs.EngineerLinkGun
| Variables Summary |
|---|
| Inherited Variables from XWeapons.LinkGun |
|---|
| Linking, Links |
| Functions Summary |
|---|
| Inherited Functions from UT2004RPG.RPGLinkGun |
|---|
| BestMode, ConsumeAmmo, FocusOnLeader, GetAIRating, LinkedTo, StartFire |
| Inherited Functions from XWeapons.LinkGun |
|---|
| BestMode, BringUp, CanHeal, ConsumeAmmo, Destroyed, FocusOnLeader, GetAIRating, GetEffectStart, HasAmmo, IncrementFlashCount, LinkedConsumeAmmo, LinkedTo, PutDown, RenderOverlays, StartFire, SuggestAttackStyle, SuggestDefenseStyle, UpdateLinkColor, WeaponTick |
| Defaultproperties |
|---|
defaultproperties { FireModeClass(1)=Class'EngineerLinkFire' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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