| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- UT2004RPG.RPGAbility
|
+-- UT2004RPG.AbilityVampire
|
+-- DruidsRPGcvs.DruidVampire
| Variables Summary | |
|---|---|
| int | AdjustableStartingDamage |
| Inherited Variables from UT2004RPG.RPGAbility |
|---|
| AbilityName, BotChance, CostAddPerLevel, Description, MaxLevel, StartingCost |
| Functions Summary | ||
|---|---|---|
![]() | int | Cost (RPGPlayerDataObject Data, int CurrentLevel) |
![]() | HandleDamage (int Damage, Pawn Injured, Pawn Instigator, out vector Momentum, class<DamageType> DamageType, bool bOwnedByInstigator, int AbilityLevel) | |
![]() | LocalHandleDamage (int Damage, Pawn Injured, Pawn Instigator, out vector Momentum, class<DamageType> DamageType, bool bOwnedByInstigator, Float AbilityLevel) | |
| Inherited Functions from UT2004RPG.AbilityVampire |
|---|
| Cost, GetMarkerFor, HandleDamage, ModifyPawn |
| Inherited Functions from UT2004RPG.RPGAbility |
|---|
| AbilityIsAllowed, BotBuyChance, Cost, HandleDamage, ModifyPawn, ModifyVehicle, ModifyWeapon, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, UnModifyVehicle |
| Variables Detail |
|---|
| Functions Detail |
|---|
Cost Source code
HandleDamage Source code
LocalHandleDamage Source code| Defaultproperties |
|---|
defaultproperties { AdjustableStartingDamage = 50 Description = "Whenever you damage an opponent, you are healed for 5% of the damage per level (up to your starting health amount + 50). You can't gain health from self-damage and you can't gain health from damage caused by the Retaliation ability. You must have a Damage Bonus of at least 50 to purchase this ability. (Max Level: 10) You must be a Weapons Master to purchase this skill.|Cost (per level): 10,15,20,25,30,35,40,45,50" } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||