| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Powerups
|
+-- UT2004RPG.RPGArtifact
|
+-- DruidsRPGcvs.DruidDoubleModifier
| Variables Summary | |
|---|---|
| bool | oldCanThrow |
| Pawn | RealInstigator |
| RPGWeapon | Weapon |
| Inherited Variables from UT2004RPG.RPGArtifact |
|---|
| ActivatedTime, CostPerSec, MinActivationTime, NotEnoughAdrenalineMessage |
| Inherited Variables from Engine.Powerups |
|---|
| ActivateSound, bActivatable, bActive, bAutoActivate, bCanHaveMultipleCopies, DeActivateSound, ExpireMessage, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | Activate () | |
![]() | BeginState () Activated | |
![]() | BeginWeapon () Activated | |
![]() | BotConsider () | |
![]() | DropFrom (vector StartLocation) | |
![]() | EndState () Activated | |
![]() | EndWeapon () Activated | |
![]() | IdentifyWeapon (RPGWeapon weapon) | |
![]() | Timer () Activated | |
![]() | TossArtifact () | |
| Inherited Functions from UT2004RPG.RPGArtifact |
|---|
| Activate, ArtifactIsAllowed, BotConsider, DropFrom, GetLocalString, HandlePickupQuery, NoArtifactsActive, OwnerEvent, Tick, TossArtifact, UsedUp |
| Inherited Functions from Engine.Powerups |
|---|
| Activate, BeginState, EndState, FireEffect, GetLocalString, HandlePickupQuery, PickupFunction, SelectNext, TravelPreAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Activated Source code |
|---|
|
state Activated |
| BeginState, BeginWeapon, EndState, EndWeapon, Timer |
| Variables Detail |
|---|
| Functions Detail |
|---|
Activate Source code
BeginState Activated Source code
BeginWeapon Activated Source code
BotConsider Source code
DropFrom Source code
EndState Activated Source code
EndWeapon Activated Source code
IdentifyWeapon Source code
Timer Activated Source code
TossArtifact Source code| Defaultproperties |
|---|
defaultproperties { CostPerSec=10 IconMaterial=TexPanner'XGameShaders.PlayerShaders.PlayerTransPanRed' ItemName="Double Magic Modifier" } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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