| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- UT2004RPG.RPGAbility
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+-- UT2004RPG.AbilityAwareness
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+-- DruidsRPGcvs.DruidAwareness
| Variables Summary |
|---|
| Inherited Variables from UT2004RPG.RPGAbility |
|---|
| AbilityName, BotChance, CostAddPerLevel, Description, MaxLevel, StartingCost |
| Functions Summary | ||
|---|---|---|
![]() | AddInteraction (PlayerController PC, nt AbilityLevel) | |
![]() | int | Cost (RPGPLayerDataObject Data, int CurrentLevel) |
![]() | ModifyPawn (Pawn Other, int AbilityLevel) | |
| Inherited Functions from UT2004RPG.AbilityAwareness |
|---|
| Cost, ModifyPawn |
| Inherited Functions from UT2004RPG.RPGAbility |
|---|
| AbilityIsAllowed, BotBuyChance, Cost, HandleDamage, ModifyPawn, ModifyVehicle, ModifyWeapon, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, UnModifyVehicle |
| Functions Detail |
|---|
AddInteraction Source code
Cost Source code
ModifyPawn Source code| Defaultproperties |
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defaultproperties { Description="Informs you of your enemies' health with a display over their heads. At level 1 you get a small, dully-colored indicator (green, yellow, or red). At level 2 you get a larger colored health bar and a shield bar. You must be an Adrenaline Master or Weapons Master, and have at least 5 points in every stat to purchase this ability. (Max Level: 2)|Cost (per level): 20,25" } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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