| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Powerups
|
+-- UT2004RPG.RPGArtifact
|
+-- DruidsRPGcvs.ArtifactLightningBolt
| Variables Summary | |
|---|---|
| int | DamagePerAdrenaline |
| class<xEmitter> | HitEmitterClass |
| float | TargetRadius |
| Inherited Variables from UT2004RPG.RPGArtifact |
|---|
| ActivatedTime, CostPerSec, MinActivationTime, NotEnoughAdrenalineMessage |
| Inherited Variables from Engine.Powerups |
|---|
| ActivateSound, bActivatable, bActive, bAutoActivate, bCanHaveMultipleCopies, DeActivateSound, ExpireMessage, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | Activate () | |
![]() | BotConsider () | |
![]() | PostBeginPlay () | |
| Inherited Functions from UT2004RPG.RPGArtifact |
|---|
| Activate, ArtifactIsAllowed, BotConsider, DropFrom, GetLocalString, HandlePickupQuery, NoArtifactsActive, OwnerEvent, Tick, TossArtifact, UsedUp |
| Inherited Functions from Engine.Powerups |
|---|
| Activate, BeginState, EndState, FireEffect, GetLocalString, HandlePickupQuery, PickupFunction, SelectNext, TravelPreAccept, UseCharge, UsedUp |
| Variables Detail |
|---|
| Functions Detail |
|---|
Activate Source code
BotConsider Source code
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties { CostPerSec=1 MinActivationTime=0.000001 TargetRadius=2000.000000 HitEmitterClass=Class'LightningBoltEmitter' DamagePerAdrenaline=4 PickupClass=Class'ArtifactLightningBoltPickup' IconMaterial=Texture'DCTextures.Icons.LightningBoltIcon' ItemName="Lightning Bolt" } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||