| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- UT2004RPG.RPGAbility | +-- DruidsRPGcvs.AbilityLoadedEngineer
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
| Variables Summary | |
|---|---|
| Array<BuildingConfig> | BuildingConfigs |
| Array<TurretConfig> | TurretConfigs |
| Array<VehicleConfig> | VehicleConfigs |
| Inherited Variables from UT2004RPG.RPGAbility |
|---|
| AbilityName, BotChance, CostAddPerLevel, Description, MaxLevel, StartingCost |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[7], Outer |
| Enumerations Summary |
|---|
| Inherited Enumerations from Core.Object |
|---|
| EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
| Structures Summary | ||
|---|---|---|
| BuildingConfig FriendlyName, Building, Adrenaline, Points, Level, StartHealth | ||
| TurretConfig FriendlyName, Turret, Adrenaline, Points, Level, StartHealth | ||
| VehicleConfig FriendlyName, Vehicle, Adrenaline, Points, Level, StartHealth | ||
| Inherited Structures from Core.Object |
|---|
| BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
| Functions Summary | ||
|---|---|---|
![]() | int | Cost (RPGPlayerDataObject Data, int CurrentLevel) |
![]() | ModifyPawn (Pawn Other, int AbilityLevel) | |
![]() | ScoreKill (Controller Killer, Controller Killed, bool bOwnedByKiller, int AbilityLevel) | |
| Inherited Functions from UT2004RPG.RPGAbility |
|---|
| AbilityIsAllowed, BotBuyChance, Cost, HandleDamage, ModifyPawn, ModifyVehicle, ModifyWeapon, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, UnModifyVehicle |
| Variables Detail |
|---|
| Structures Detail |
|---|
var int Adrenaline;};
var Class<Pawn> Building;
var String FriendlyName;
var int Level;
var int Points;
var int StartHealth;
var int Adrenaline;};
var String FriendlyName;
var int Level;
var int Points;
var int StartHealth;
var Class<Pawn> Turret;
var int Adrenaline;};
var String FriendlyName;
var int Level;
var int Points;
var int StartHealth;
var Class<Pawn> Vehicle;
| Functions Detail |
|---|
Cost Source code
ModifyPawn Source code
ScoreKill Source code| Defaultproperties |
|---|
defaultproperties { AbilityName="Loaded Engineer" Description="Learn new turrets, vehicle and buildings to summon with turrets, vehicle and building Points. At each level, you can summon better items. (Max Level: 15)|You must be an Engineer to purchase this skill.|Cost (per level): 2,3,4,5,6,7,8,9,10,11,12,13,14,15,16" StartingCost=2 CostAddPerLevel=1 MaxLevel=15 TurretConfigs(0)=(FriendlyName="Sentinel",Turret=Class'UT2k4Assault.ASVehicle_Sentinel_Floor',Adrenaline=15,Points=1,Level=1,StartHealth=0) vehicleConfigs(0)=(FriendlyName="Manta",Vehicle=Class'Onslaught.ONSHoverBike',Adrenaline=15,Points=1,Level=1,StartHealth=0) } |
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