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BonusPack.MutSquadAI

Extends
DMSquad

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- UnrealGame.SquadAI
            |   
            +-- UnrealGame.DMSquad
               |   
               +-- BonusPack.MutSquadAI

Variables Summary
Inherited Variables from UnrealGame.SquadAI
AlternatePath, AlternatePathTag, AttackString, bAddTransientCosts, bFreelance, bFreelanceAttack, bFreelanceDefend, bRoamingSquad, CurrentOrders, DefendString, Enemies[8], FreelanceScripts, FreelanceString, GatherThreshold, HoldString, LeaderPRI, MaxSquadSize, NextSquad, RestingFormation, RestingFormationClass, Size, SquadLeader, SquadMembers, SquadObjective, SupportString, SupportStringTrailer, Team

Functions Summary
functionbool AssignSquadResponsibility (Bot B)
functionbool FindNewEnemyFor (Bot B, bool bSeeEnemy)
functionbool SetEnemy (Bot B, Pawn NewEnemy)
Inherited Functions from UnrealGame.DMSquad
AddBot, AssignCombo, AssignSquadResponsibility, BeDevious, CheckSquadObjectives, DisplayDebug, FriendlyToward, GetOrders, IsDefending, NearFormationCenter, RemoveBot, SetEnemy, ShouldDeferTo, WaitAtThisPosition
Inherited Functions from UnrealGame.SquadAI
AddBot, AddEnemy, AddTransientCosts, AllowDetourTo, AllowImpactJumpBy, AllowTaunt, AllowTranslocationBy, AssessThreat, AssignCombo, AssignSquadResponsibility, BeDevious, BotEnteredVehicle, BotSuitability, CautiousAdvance, CheckSpecialVehicleObjectives, CheckSquadObjectives, CheckVehicle, ClearPathFor, CloseToLeader, CriticalObjectiveWarning, Destroyed, DisplayDebug, FindNewEnemyFor, FindPathToObjective, FormationCenter, FriendlyToward, GetFacingRotation, GetKeyVehicle, GetLinkVehicle, GetOrders, GetOrderStringFor, GetRestingFormation, GetShortOrderStringFor, GetSize, Initialize, IsDefending, IsOnSquad, LostEnemy, MaxVehicleDist, MergeEnemiesFrom, MergeWith, ModifyThreat, MustKeepEnemy, NearFormationCenter, NeverBail, NotifyKilled, OverrideFollowPlayer, PickBotToReassign, PickNewLeader, PickRetreatDestination, PriorityObjective, RemoveBot, RemoveEnemy, RemovePlayer, Reset, Retask, SetAlternatePath, SetDefenseScriptFor, SetEnemy, SetFacingActor, SetFinalStretch, SetFreelanceScriptFor, SetLeader, SetObjective, ShouldDeferTo, ShouldDestroyTranslocator, ShouldSuppressEnemy, SwitchBots, TellBotToFollow, Tick, TryToIntercept, UnderFire, ValidEnemy, VehicleDesireability, WaitAtThisPosition, WanderNearLeader


Functions Detail

AssignSquadResponsibility Source code

function bool AssignSquadResponsibility ( Bot B )

FindNewEnemyFor Source code

function bool FindNewEnemyFor ( Bot B, bool bSeeEnemy )

SetEnemy Source code

function bool SetEnemy ( Bot B, Pawn NewEnemy )


Defaultproperties

defaultproperties
{
}

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Creation time: Wed 7/2/2007 19:16:06.921 - Created with UnCodeX