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XWeapons.DamTypeFlakChunk


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class DamTypeFlakChunk extends WeaponDamageType
    abstract;

var sound FlakMonkey; //OBSOLETE

static function IncrementKills(Controller Killer)
{
    local xPlayerReplicationInfo xPRI;

    xPRI = xPlayerReplicationInfo(Killer.PlayerReplicationInfo);
    if ( xPRI != None )
    {
        xPRI.flakcount++;
        if ( (xPRI.flakcount == 15) && (UnrealPlayer(Killer) != None) )
            UnrealPlayer(Killer).ClientDelayedAnnouncementNamed('FlackMonkey',15);
    }
}

defaultproperties
{
     WeaponClass=Class'XWeapons.FlakCannon'
     DeathString="%o was shredded by %k's flak cannon."
     FemaleSuicide="%o was perforated by her own flak."
     MaleSuicide="%o was perforated by his own flak."
     bDelayedDamage=True
     bBulletHit=True
     VehicleMomentumScaling=0.500000
}

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Class file time: Tue 24/10/2006 17:08:00.000 - Creation time: Wed 7/2/2007 19:16:36.375 - Created with UnCodeX