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XGame.UT2K4TeamRoster


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//==============================================================================
// Team Roster, UT2K4 style
// Note: the first name in the RosterNames array is considered the Team Leader
//
// Written by Michiel Hendriks
// (c) 2003, Epic Games, Inc. All Rights Reserved
//==============================================================================

class UT2K4TeamRoster extends xTeamRoster abstract;

/** Description */
var localized string TeamDescription;
/** Team voiceover */
var sound VoiceOver;
/** Only the team name */
var sound TeamNameSound;
/** Difficulty level */
var int TeamLevel;
/** The team leader, if this is empty the first RosterNames is used */
var string TeamLeader;

/** If TeamBots == 1 use the team leader, else use the default behavior */
function Initialize(int TeamBots)
{
    local array<string> RosterOverride;
    local int i;
    if (UT2K4GameProfile(Level.Game.CurrentGameProfile) != none)
    {
        if (UT2K4GameProfile(Level.Game.CurrentGameProfile).GetAltTeamRoster(string(class), RosterOverride))
        {
            RosterNames = RosterOverride;
            Roster.Length = RosterNames.length;
            for ( i = 0; i < RosterNames.Length; i++ )
            {
                Roster[i] = class'xRosterEntry'.Static.CreateRosterEntryCharacter(RosterNames[i]);
            }
        }
    }
    if (TeamBots != 1)
    {
        Super.Initialize(TeamBots);
        return;
    }
    // else pick the team leader
    if (TeamLeader == "") TeamLeader = RosterNames[0];
    Roster.Length = 1;
    Roster[0] = class'xRosterEntry'.Static.CreateRosterEntryCharacter(TeamLeader);
    Roster[0].PrecacheRosterFor(self);
}

function bool AddToTeam(Controller Other)
{
    local SquadAI DMSquad;
    // if a team game use the default routine
    if (TeamGame(Level.Game) != none) return Super.AddToTeam(Other);
    // otherwise add fake squads
    if ( Bot(Other) != None )
    {
        DMSquad = spawn(DeathMatch(Level.Game).DMSquadClass);
        DMSquad.AddBot(Bot(Other));
    }
    Other.PlayerReplicationInfo.Team = None;
    return true;
}

defaultproperties
{
}

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Class file time: Mon 23/10/2006 20:35:10.000 - Creation time: Wed 7/2/2007 19:16:57.890 - Created with UnCodeX