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XGame.SpecialKillMessage


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class SpecialKillMessage extends LocalMessage;

var(Messages)   localized string    DecapitationString;
var sound HeadShotSound; // OBSOLETE

static function string GetString(
    optional int Switch,
    optional PlayerReplicationInfo RelatedPRI_1, 
    optional PlayerReplicationInfo RelatedPRI_2,
    optional Object OptionalObject 
    )
{
    return Default.DecapitationString;
}

static simulated function ClientReceive( 
    PlayerController P,
    optional int Switch,
    optional PlayerReplicationInfo RelatedPRI_1, 
    optional PlayerReplicationInfo RelatedPRI_2,
    optional Object OptionalObject
    )
{
    Super.ClientReceive(P, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject);

    P.PlayRewardAnnouncement('HeadShot',1);
}

defaultproperties
{
     DecapitationString="Head Shot!!"
     bIsUnique=True
     bFadeMessage=True
     DrawColor=(B=0,G=0)
     StackMode=SM_Down
     PosY=0.100000
}

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Class file time: Mon 23/10/2006 20:35:08.000 - Creation time: Wed 7/2/2007 19:16:51.953 - Created with UnCodeX