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XGame.DestroyableTrigger


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//=============================================================================
// for tutorial
//=============================================================================
class DestroyableTrigger extends Actor;

var() Name DamageTypeName;
var() bool bActive;
var int StartHealth;
var() int Health;

function PostBeginPlay()
{
    Super.PostBeginPlay();
    StartHealth = Health;
}

function SpawnEffects()
{
    Spawn(class'NewExplosionA',,,Location+VRand()*Vect(50,50,50));
    Spawn(class'NewExplosionA',,,Location+VRand()*Vect(50,50,50));
    Spawn(class'WallSparks',,,Location+VRand()*Vect(50,50,50));
    Spawn(class'WallSparks',,,Location+VRand()*Vect(50,50,50));
    Spawn(class'WallSparks',,,Location+VRand()*Vect(50,50,50));
    Spawn(class'WallSparks',,,Location+VRand()*Vect(50,50,50));
    Spawn(class'ExplosionCrap',,, Location, Rotation);
}

function DoHitEffect()
{
    Spawn(class'WallSparks',,,Location+VRand()*Vect(50,50,50));
}

function TakeDamage( int Damage, Pawn instigatedBy, Vector hitlocation, 
                        Vector momentum, class<DamageType> damageType)
{
    if( !bActive || (DamageTypeName != 'None' && DamageTypeName != damageType.Name) )
        return;

    if( Health <= 0 )
        return;

    Health -= Damage;

    if ( (Health <= 0) )
    {
        // Broadcast the Trigger message to all matching actors.
        TriggerEvent(Event, self, instigatedBy);
        SpawnEffects();
        SetCollision(false,false);
        bProjTarget = false;
    }
    else
    {
        DoHitEffect();
    }
}

/* Reset() 
reset actor to initial state - used when restarting level without reloading.
*/
function Reset()
{
    SetCollision(true,true);
    bProjTarget = true;
    Health = StartHealth;
}

defaultproperties
{
     Health=30
     RemoteRole=ROLE_None
     NetUpdateFrequency=5.000000
     bCanBeDamaged=True
     bCollideActors=True
     bCollideWorld=True
     bBlockActors=True
     bProjTarget=True
     bBlockKarma=True
     bNetNotify=True
}

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Class file time: Mon 23/10/2006 20:35:08.000 - Creation time: Wed 7/2/2007 19:16:37.171 - Created with UnCodeX