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XGame.DMRosterBeatTeam


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class DMRosterBeatTeam extends xDMRoster;

/*
 * Roster for deathmatch levels.
 * Each level has its own roster.  
 * This special roster subclass is used to populate an enemy team with the
 * player's selected teammates.
 */

// called immediately after spawning the roster class
function Initialize(int TeamBots)
{
    local GameProfile GP;
    local int i, j;

    GP = Level.Game.CurrentGameProfile;
    if ( GP == none ) {
        Log("DMRosterBeatTeam::Initialized() failed.  GameProfile == none.");
        return;
    }

    // create roster entries for single player's teammates
    for ( i=0; i<GP.PlayerTeam.Length; i++ )
    {
        j = Roster.Length;
        Roster.Length = Roster.Length + 1;
        Roster[j] = class'xRosterEntry'.Static.CreateRosterEntryCharacter(GP.PlayerTeam[i]);
    }

    // remaining team-specific info, might be used in menus at some point
    TeamName = GP.TeamName;
    TeamSymbolName = GP.TeamSymbolName;

    super.Initialize(TeamBots);
}
    

defaultproperties
{
     TeamSymbolName="TeamSymbols_UT2003.Sym01"
     TeamName="Death Match"
}

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Class file time: Mon 23/10/2006 20:35:08.000 - Creation time: Wed 7/2/2007 19:16:37.281 - Created with UnCodeX