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UT2k4Assault.GameObject_EnergyCore


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//==============================================================================
// GameObject_EnergyCore
//==============================================================================
// Created by Laurent Delayen
// © 2003, Epic Games, Inc.  All Rights Reserved
//==============================================================================

class GameObject_EnergyCore extends GameObject;

var     localized string    PlayerDroppedMessage, DroppedMessage, EnergyCorePickedUp, PlayerPickedUpEnergyCore, PlayerCoreReset;

var     name    Announcer_EnergyCore_Dropped, Announcer_EnergyCore_PickedUp, Announcer_EnergyCore_Reset;
var     bool    bSoundsPrecached;
var     ASOBJ_EnergyCore_Spawn MySpawnObjective;

function bool CanBePickedUpBy(Pawn P)
{
    return  ( P.GetTeamNum() != Level.Game.GetDefenderNum() && !P.IsA('Vehicle') );
}

function bool ValidHolder(Actor Other)
{
    if ( super.ValidHolder( Other ) && Other.IsA('Pawn') )
        return CanBePickedUpBy( Pawn(Other) );

    return false;
}

function SetHolder(Controller C)
{
    local Controller    Ctrl;

    if ( C == None || C.Pawn == None )
        return;
    for ( Ctrl=Level.ControllerList; Ctrl!=None; Ctrl=Ctrl.nextController )
        if ( PlayerController(Ctrl) != None )
            PlayerController(Ctrl).ReceiveLocalizedMessage(class'Message_PowerCore', 3, C.PlayerReplicationInfo,,MySpawnObjective );

    super.SetHolder( C );

    HomeBase.DisableObjective( C.Pawn );
}

function ClearHolder()
{
    super.ClearHolder();
}

function Drop(vector newVel)
{
    local Controller    C;

    if ( Holder != None && Holder.PlayerReplicationInfo != None )
    {
        for ( C=Level.ControllerList; C!=None; C=C.nextController )
            if ( PlayerController(C) != None )
                PlayerController(C).ReceiveLocalizedMessage(class'Message_PowerCore', 0, Holder.PlayerReplicationInfo,, MySpawnObjective );
    }
    else
    {
        for ( C=Level.ControllerList; C!=None; C=C.nextController )
            if ( PlayerController(C) != None )
                PlayerController(C).ReceiveLocalizedMessage(class'Message_PowerCore', 1,,, MySpawnObjective);
    }

    super.Drop( newVel );
}

function HolderDied()
{
    Drop( vect(0,0,0) );
}

function LogReturned()
{
    local Controller C;

    for ( C=Level.ControllerList; C!=None; C=C.nextController )
        if ( PlayerController(C) != None )
            PlayerController(C).ReceiveLocalizedMessage(class'Message_PowerCore', 4,,, MySpawnObjective);
}


simulated function PrecacheAnnouncer(AnnouncerVoice V, bool bRewardSounds)
{
    if ( !bRewardSounds && !bSoundsPrecached )
    {
        bSoundsPrecached = true;
        V.PrecacheSound( Announcer_EnergyCore_Dropped );
        V.PrecacheSound( Announcer_EnergyCore_PickedUp );
    }
}

defaultproperties
{
     PlayerDroppedMessage=" dropped the Power Core!"
     DroppedMessage="Power Core dropped!"
     EnergyCorePickedUp="Power Core picked up!"
     PlayerPickedUpEnergyCore=" picked up the Power Core!"
     PlayerCoreReset="Power Core reset!"
     Announcer_EnergyCore_Dropped="JY_PowerCoreDropped"
     Announcer_EnergyCore_PickedUp="JY_PowerCorePickedUp"
     Announcer_EnergyCore_Reset="JY_PowerCoreReset"
     bHome=True
     GameObjBone="spine"
     GameObjOffset=(X=25.000000,Y=50.000000)
     GameObjRot=(Roll=16384)
     LightType=LT_Steady
     LightEffect=LE_QuadraticNonIncidence
     LightHue=40
     LightBrightness=200.000000
     LightRadius=6.000000
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'AS_Decos.HellbenderEngine'
     bStatic=False
     bDynamicLight=True
     bStasis=False
     bAlwaysRelevant=True
     NetUpdateFrequency=100.000000
     NetPriority=3.000000
     DrawScale=0.750000
     PrePivot=(X=2.000000,Z=0.500000)
     bUnlit=True
     CollisionRadius=24.000000
     CollisionHeight=20.000000
     bCollideActors=True
     bCollideWorld=True
     Buoyancy=20.000000
}

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Class file time: Tue 24/10/2006 17:00:14.000 - Creation time: Wed 7/2/2007 19:16:40.171 - Created with UnCodeX