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UT2004RPG.RPGNameMessage


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//
// Message for warning about name problems
//
// Switch 0: Warn that name is already in use by someone who's visited the server
//
// Switch 1: Warn that name changing while alive is not allowed
//

class RPGNameMessage extends LocalMessage;

var(Message) localized string ImposterString, NoNameChangeString;

static function color GetConsoleColor( PlayerReplicationInfo RelatedPRI_1 )
{
    return class'HUD'.Default.WhiteColor;
}

static function string GetString(
    optional int Switch,
    optional PlayerReplicationInfo RelatedPRI_1, 
    optional PlayerReplicationInfo RelatedPRI_2,
    optional Object OptionalObject 
    )
{
    if (Switch == 0)
        return Default.ImposterString;
    else
        return Default.NoNameChangeString;
}

defaultproperties
{
     ImposterString="Sorry, that name is already in use by someone who plays on this server."
     NoNameChangeString="Sorry, you can only change your name when you're dead."
     bIsSpecial=False
     DrawColor=(B=0,G=0)
}

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Class file time: Sat 15/7/2006 17:15:14.000 - Creation time: Wed 7/2/2007 19:16:50.250 - Created with UnCodeX