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UnrealGame.PlayerNameMessage


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class PlayerNameMessage extends LocalMessage;

static function string GetString(
    optional int Switch,
    optional PlayerReplicationInfo RelatedPRI_1, 
    optional PlayerReplicationInfo RelatedPRI_2,
    optional Object OptionalObject
    )
{
    return RelatedPRI_1.PlayerName;
}

defaultproperties
{
     bIsUnique=True
     bIsConsoleMessage=False
     bFadeMessage=True
     Lifetime=1
     DrawColor=(B=0,G=200,R=0,A=200)
     PosY=0.580000
}

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Class file time: Mon 23/10/2006 20:38:48.000 - Creation time: Wed 7/2/2007 19:16:49.234 - Created with UnCodeX