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GUI2K4.UT2K4Browser_ServersList


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class UT2K4Browser_ServersList extends ServerBrowserMCList;

#exec OBJ LOAD file=..\Textures\ServerIcons.utx

var() array<GameInfo.ServerResponseLine> Servers;

// OutstandingPings keeps track of simultaneous open connections vs. remaining servers awaiting pings
var() array<int> OutstandingPings;
var() int UseSimultaneousPings;
var() int PingStart;
var() int NumReceivedPings;
var() int NumPlayers;
var() int RedialId;               // ListID of the server we're redialing

var() bool bPresort;
var() bool bInitialized;
var() array<Material>                   Icons;
var() localized array<String>           IconDescriptions;

struct report
{
    var int listid;
    var string ping, receive;
};

var array<report> reports;

function InitComponent(GUIController InController, GUIComponent InOwner)
{
    Super.InitComponent(InController,InOwner);
}

function AddPingReport( int id, string s )
{
    local int i;

    if ( !bDebugging )
        return;

    for ( i = 0; i < reports.Length; i++ )
    {
        if ( reports[i].listid == id )
        {
            log("Warning, overwriting existing ping report ("$i$") for listid:"$id@s);
            reports[i].ping = s;
            return;
        }

        if ( reports[i].listid > id )
            break;
    }

    Reports.insert(i,1);
    Reports[i].listid = id;
    reports[i].ping = s;
}

function AddReceiveReport( int id, string s )
{
    local int i;

    if ( !bDebugging )
        return;

    for ( i = 0; i < reports.Length; i++ )
    {
        if ( reports[i].listid == id )
        {
            reports[i].receive = s;
            return;
        }

        if ( reports[i].listid > id )
            break;
    }

    log("Warning, no matching ping report found for listid:"$id@s);

    Reports.insert(i,1);
    Reports[i].listid = id;
    reports[i].receive = s;
}

function string getreportsortstring( int idx )
{
    local int i;
    local string s,port;
    local array<string> parts;

    divide(reports[idx].ping, ":", s, port);
    split(s, ".", parts);

    for ( i = 0; i < 4; i++ )
        padleft(parts[i],4,"0");

    padleft(port,5,"0");
    return JoinArray(parts,".") $ port;
}

function logall()
{
    local int i, id;
    local string idx, listid, outping, inping;

    local GUIMultiColumnList temp;


    if ( !bDebugging )
        return;

    idx = "Index";
    listId = "ListID";
    outping = "Address Pinged";
    inping = "Received";

    PadRight(idx, 8);
    PadRight(listid, 8);
    PadRight(outping, 22);


    // Add to a temporary list for sorting
    temp = new(None) class'guimulticolumnlist';
    temp.SortColumn = 0;
    temp.GetSortString = getreportsortstring;
    for ( i = 0; i < reports.Length; i++ )
        temp.addeditem();
    temp.sort();

    log(idx$listid$outping$inping);
    for ( i = 0; i < reports.Length; i++ )
    {
        id = temp.sortdata[i].sortitem;
        idx = string(id);
        listid = string(reports[id].listid);
        outping = reports[id].ping;
        inping = reports[id].receive;

        PadRight(idx, 8);
        PadRight(listid, 8);
        PadRight(outping, 22);

        log(idx$listid$outping$inping);
    }
}

event Timer()
{
    if( IsValid() && OutstandingPings.Length <= 5 && bVisible )
        tp_MyPage.RefreshCurrentServer();
}

function SetAnchor(UT2K4Browser_ServerListPageBase Anchor)
{
    Super.SetAnchor(Anchor);
    if ( Anchor != None )
        UseSimultaneousPings = tp_MyPage.Browser.GetMaxConnections();
}

function Clear()
{
    PingStart = 0;
    StopPings();
    Servers.Remove(0,Servers.Length);
    ItemCount = 0;
    Super.Clear();
}

function CopyServerToClipboard()
{
    local string URL;

    if( IsValid() )
    {
        URL = PlayerOwner().GetURLProtocol()$"://"$Servers[CurrentListId()].IP$":"$string(Servers[CurrentListId()].Port);
        PlayerOwner().CopyToClipboard(URL);
    }
}

function Connect(bool Spectator)
{
    local string URL;
    if( IsValid() )
    {
        //!!
        URL = PlayerOwner().GetURLProtocol()$"://"$Servers[CurrentListId()].IP$":"$string(Servers[SortData[Index].SortItem].Port);
        if( Spectator )
            URL = URL $ "?SpectatorOnly=1";

        if( tp_MyPage.ConnectLAN )
            URL = URL $ "?LAN";

        Controller.CloseAll(false,True);
        PlayerOwner().ClientTravel( URL, TRAVEL_Absolute, False );
    }
}

function AddFavorite( UT2K4ServerBrowser Browser )
{
    if( IsValid() )
        Browser.OnAddFavorite( Servers[CurrentListId()] );
}

function bool MyOnDblClick(GUIComponent Sender)
{
    Connect(false);
    return true;
}

function bool InternalOnKeyEvent(out byte Key, out byte State, float delta)
{
    if( Super.InternalOnKeyEvent(Key, State, delta) )
        return true;

    if( State==3 )
    {
        switch( EInputKey(Key) )
        {
        case IK_Enter:
            Connect(false);
            return true;

        case IK_F5:
            tp_MyPage.RefreshList();
            return true;

        case IK_C:
            if(Controller.CtrlPressed)
            {
                // Ctrl-C on the server list copies selected server to clipboard.
                CopyServerToClipboard();
                return true;
            }
            break;
        }
    }
    return false;
}

function MyOnReceivedServer( GameInfo.ServerResponseLine s )
{
    local int i;

    if ( bPreSort && bool(s.Flags & 32) && (!bool(s.Flags & 8)) )   // if it's standard, but not listen, add it to the front
        i = 0;
    else i = Servers.Length;

    Servers.Insert(i,1);

    Servers[i] = s;
    if( Servers[i].Ping == 0 )
        Servers[i].Ping = 9999;

    if ( !bPresort )
        AddedItem(i);

}

function MyPingTimeout( int listid, ServerQueryClient.EPingCause PingCause  )
{
    local int i;

    AddReceiveReport(listid,"TIMEOUT");
    if(listid < 0 || listid >= Servers.Length)
    {
        PingStart = 0;
        return;
    }

    // remove from the outstanding ping list
    for( i=0;i<OutstandingPings.Length;i++ )
        if( OutstandingPings[i] == listid )
        {
            OutstandingPings.Remove(i,1);
            break;
        }

    if( Servers[listid].Ping == 9999 )
    {
        Servers[listid].Ping = 20000;
        UpdatedItem(listid);
    }

    // continue pinging
    if( PingCause == PC_AutoPing )
    {
        NumReceivedPings++;
        NeedsSorting = True;
        AutoPingServers();
    }
}

function MyReceivedPingInfo( int listid, ServerQueryClient.EPingCause PingCause, GameInfo.ServerResponseLine s )
{
    local int i,Flags;
    local bool bFound;
    local int CachePingCeiling;
    local UT2K4ServerBrowser SB;

    if( listid < 0 || listid >= Servers.Length )
    {
        PingStart = 0;
        AddReceiveReport(listid,s.ip$":"$s.port);
        return;
    }
    else AddReceiveReport(listid,s.ip$":"$s.port);

    // Add the item to the cache

    if ( PlayerOwner().Player.ConfiguredInternetSpeed<5000 )
        CachePingCeiling=400;
    else
        CachePingCeiling=200;

    SB = UT2K4ServerBrowser(PageOwner);
    if ( S.Ping < CachePingCeiling && SB!=None && SB.Verified )
        SB.AddToServerCache(s);


    Flags = Servers[listid].Flags;
    Servers[listid] = s;
    Servers[listid].Flags = Flags;

    // see if we can move the ping start marker down
    for( i=PingStart;i<listid && i<Servers.Length;i++ )
        if( Servers[i].Ping == 9999 )
            break;

    if( i < listid )
        PingStart = listid;

    // remove from the outstanding ping list
    for( i=0;i<OutstandingPings.Length;i++ )
        if( OutstandingPings[i] == listid )
        {
            bFound = True;
            OutstandingPings.Remove(i,1);
            break;
        }

    UpdatedItem(listid);

    // update rules/player info
    if( IsValid() && listid == SortData[Index].SortItem )
        OnChange(None);

    // continue pinging
    if( PingCause == PC_AutoPing )
    {
        NumReceivedPings++;
        NumPlayers += s.CurrentPlayers;
        NeedsSorting = True;
        AutoPingServers();
    }
}

function RepingServers()
{
    InvalidatePings();
    AutoPingServers();
}

function FakeFinished()
{
    local int i;
    for (i=0;I<Servers.Length;i++)
        AddedItem();

    RepingServers();
    SetTimer(5.0,true);
}

function MyQueryFinished( MasterServerClient.EResponseInfo ResponseInfo, int Info )
{
    local int i;

    if( ResponseInfo == RI_Success )
    {
        if ( bPreSort )
        {
            if ( ItemCount > 0 )
            {
                log(Name@"RECEIVED QUERYFINISHED NOTICE WITH ITEMCOUNT > 0!!! ITEMCOUNT:"$ItemCount@"Info:"$Info);
                return;
            }

            for ( i = 0; i < Servers.Length; i++ )
                AddedItem();
        }

        RepingServers();
        SetTimer(5.0, True);
    }
}

function InvalidatePings()
{
    local int i;

reports.Remove(0,reports.length);
    StopPings();
    PingStart = 0;
    NumReceivedPings=0;
    NumPlayers=0;
    for( i=0;i<Servers.Length;i++ )
    {
        Servers[i].Ping = 9999;
        UpdatedItem(i);
    }
}

function AutoPingServers()
{
    local int i, j;

    for( i=PingStart;i<Servers.Length && OutstandingPings.Length < UseSimultaneousPings;i++ )
    {
        if( Servers[i].Ping == 9999 )
        {
            // see if we already have an outstanding ping for this server.
            for( j=0;j<OutstandingPings.Length;j++ )
                if( OutstandingPings[j] == i )
                    break;

            if( j == OutstandingPings.Length )
            {
                // add out outstanding ping list
                OutstandingPings[j] = i;

                // ping
                AddPingReport(i,Servers[i].IP$":"$Servers[i].Port);
                tp_MyPage.PingServer( i, PC_AutoPing, Servers[i] );
            }
        }
    }

//    if(OutstandingPings.Length == 0)
//        NumReceivedPings = Servers.Length;  // debugging

    if ( OutstandingPings.Length == 0 )
        logall();
}

function StopPings()
{
//	log(Name@"StopPings   OutstandingPings:"$OutstandingPings.Length);
    OutstandingPings.Remove(0,OutstandingPings.Length);

    if ( tp_MyPage != None )
        tp_MyPage.CancelPings();
}

function int RemoveServerAt( int Pos )
{
    local int i;


    if ( !IsValidIndex(pos) )
        return -1;

    // In order to avoid having to search for the SortData that has SortItem == Pos,
    // just do a switcharoo and pull out the last server
    i = Servers.Length - 1;
    if ( pos < i )
        Servers[pos] = Servers[i];

    Servers.Remove(i,1);

    if ( i == Index )
    {
        tp_MyPage.li_Rules.Clear();
        tp_MyPage.li_Players.Clear();
    }

    RemovedItem(i);
    SetIndex(Index);

    NeedsSorting = True;

    return pos;
}

function int RemoveCurrentServer()
{
    local int OldItem;

    if ( IsValid() )
    {
        OldItem = SortData[Index].SortItem;
        if ( RemoveServerAt(Index) != -1 )
            return OldItem;
    }

    return -1;
}

function MyOnDrawItem(Canvas Canvas, int i, float X, float Y, float W, float H, bool bSelected, bool bPending)
{
    local float CellLeft, CellWidth, DrawX;
    local float IconPosX, IconPosY;
    local string Ping;
    local int k, flags, checkFlag;
    local GUIStyles DStyle;

    // Draw the selection border
    if( bSelected )
    {
        SelectedStyle.Draw(Canvas,MenuState,X,Y,W,H+1);
        DStyle = SelectedStyle;
    }
    else
        DStyle = Style;

    //////////////////////////////////////////////////////////////////////
    // Here we get the flags for this server.
    // Passworded      1
    // Stats           2
    // LatestVersion   4
    // Listen Server   8
    // Instagib        16
    // Standard        32
    // UT CLassic      64
    flags = Servers[SortData[i].SortItem].Flags;

    //////////////////////////////////////////////////////////////////////

    GetCellLeftWidth( 0, CellLeft, CellWidth );
    IconPosX = CellLeft;
    IconPosY = Y;



    // First flag is in the second to most sig bit (dont want to mess with sign bit). Then we work down.
    checkFlag = 1;

    // While we still have icon, and we can fit another one in.
    for(k=0; (k<Icons.Length) && (IconPosX < CellLeft + CellWidth); k++)
    {
        if((flags & checkFlag) != 0)
        {
            DrawX = Min(14, (CellLeft + CellWidth) - IconPosX);

            Canvas.DrawColor = Canvas.MakeColor(255, 255, 255, 255);

            Canvas.SetPos(IconPosX, IconPosY);
            Canvas.DrawTile(Icons[k], DrawX, 14, 0, 0, DrawX+1.0, 15.0);

            IconPosX += 14;
        }

        checkFlag = checkFlag << 1;
    }


    GetCellLeftWidth( 1, CellLeft, CellWidth );
    DStyle.DrawText( Canvas, MenuState, CellLeft, Y, CellWidth, H, TXTA_Left, Servers[SortData[i].SortItem].ServerName, FontScale );

    GetCellLeftWidth( 2, CellLeft, CellWidth );
    DStyle.DrawText( Canvas, MenuState, CellLeft, Y, CellWidth, H, TXTA_Left, Servers[SortData[i].SortItem].MapName, FontScale );

    GetCellLeftWidth( 3, CellLeft, CellWidth );
    if( Servers[SortData[i].SortItem].CurrentPlayers>0 || Servers[SortData[i].SortItem].MaxPlayers>0 )
        DStyle.DrawText( Canvas, MenuState, CellLeft, Y, CellWidth, H, TXTA_Left, string(Servers[SortData[i].SortItem].CurrentPlayers)$"/"$string((Servers[SortData[i].SortItem].MaxPlayers&255)), FontScale );

    GetCellLeftWidth( 4, CellLeft, CellWidth );
    if( Servers[SortData[i].SortItem].Ping == 9999 )
        Ping = "?";
    else
    if( Servers[SortData[i].SortItem].Ping > 9999 )
        Ping = "N/A";
    else
        Ping = string(Servers[SortData[i].SortItem].Ping);
    DStyle.DrawText( Canvas, MenuState, CellLeft, Y, CellWidth, H, TXTA_Left, Ping, FontScale );
}

function string GetSortString( int i )
{
    local string s, t;

    switch( SortColumn )
    {
    case 0:
        s = BuildFlagString(Servers[i].Flags) $ i;
        break;

    case 1:
        s = Left(caps(Servers[i].ServerName), 8);
        break;

    case 2:
        s = Left(caps(Servers[i].MapName), 8);
        break;

    case 3:
        s = string(Servers[i].CurrentPlayers);
        PadLeft(S, 4, "0");

        t = string((Servers[i].MaxPlayers&255));
        PadLeft(T, 4, "0");
        s $= t $ i;
        break;

    default:
        s = string(Servers[i].Ping);
        PadLeft(S,5,"0");

        s $= i;

        break;
    }
    return s;
}

function string Get(optional bool bGuarantee)
{
    local string s;

    if ( IsValid() )
        s = Servers[CurrentListId()].IP $ ":" $ Servers[CurrentListId()].Port;
    else if ( Servers.Length > 0 && bGuarantee )
        s = Servers[SortData[0].SortItem].IP $ ":" $ Servers[SortData[0].SortItem].Port;

    return s;
}

function bool GetCurrent( out GameInfo.ServerResponseLine s )
{
    if ( !IsValid() )
        return false;

    s = Servers[CurrentListId()];
    return true;
}

function int FindIndex( string IP, optional string Port )
{
    local int i;

    for ( i = 0; i < Servers.Length; i++ )
        if ( Servers[i].IP == IP && (Port == "" || Servers[i].Port == int(Port)) )
            return i;

    return -1;
}

function bool IsValid()
{
    return Index >= 0 && Index < Servers.Length;
}

function bool IsValidIndex(int Test)
{
    return Test >= 0 && Test < Servers.Length;
}


event Opened(GUIComponent Sender)
{
    Super.Opened(Sender);
    if ( bInitialized && tp_MyPage != None )
        AutoPingServers();
    else bInitialized = True;
}

event Closed(GUIComponent Sender, bool bCancelled)
{
    Super.Closed(Sender, bCancelled);

    StopPings();
}

function string BuildFlagString( int Flags )
{
    // Passworded      1
    // Stats           2
    // LatestVersion   4
    // Listen Server   8
    // Instagib        16
    // Standard        32
    // UT CLassic      64
    local int Value;
    local string Result;

    Value = 9999;

    if ( bool(Flags & 32) )
        Value = 1000;

    if ( bool(Flags & 4) )
        Value -= 90;

    if ( !bool(Flags & 8) )
        Value -= 85;

    if ( bool(Flags & 2) )
        Value -= 10;

    Result = string(Value);
    PadLeft(Result,4,"0");

    return Result;
}

defaultproperties
{
     Icons(0)=Texture'ServerIcons.Password'
     Icons(1)=Texture'ServerIcons.Stats'
     Icons(2)=Texture'ServerIcons.LatestVersion'
     Icons(3)=Texture'ServerIcons.ListenServer'
     Icons(4)=Texture'ServerIcons.Instagib'
     Icons(5)=Texture'ServerIcons.Standard'
     Icons(6)=Texture'XInterface.S_UTClassic'
     IconDescriptions(0)="Passworded"
     IconDescriptions(1)="Stats Enabled"
     IconDescriptions(2)="Latest Version"
     IconDescriptions(3)="Listen Server"
     IconDescriptions(4)="Instagib"
     IconDescriptions(5)="Standard Server"
     IconDescriptions(6)="UT Classic"
     ColumnHeadings(1)="Server Name"
     ColumnHeadings(2)="Map"
     ColumnHeadings(3)="Players"
     ColumnHeadings(4)="Ping"
     InitColumnPerc(0)=0.100000
     InitColumnPerc(1)=0.370000
     InitColumnPerc(2)=0.250000
     InitColumnPerc(3)=0.130000
     InitColumnPerc(4)=0.150000
     SortColumn=4
     OnDrawItem=UT2k4Browser_ServersList.MyOnDrawItem
     WinHeight=1.000000
     OnDblClick=UT2k4Browser_ServersList.MyOnDblClick
}

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Class file time: Tue 24/10/2006 17:13:10.000 - Creation time: Wed 7/2/2007 19:16:55.921 - Created with UnCodeX