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Engine.TeamInfo


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//=============================================================================
// TeamInfo.
//=============================================================================
class TeamInfo extends ReplicationInfo
    native
    nativereplication;

var localized string TeamName;
var int Size; //number of players on this team in the level
var float Score;
var int TeamIndex;
var color TeamColor, AltTeamColor;
var Actor HomeBase;         // key objective associated with this team
var() class<Pawn> DefaultPlayerClass;
var localized string ColorNames[4];

replication
{
    // Variables the server should send to the client.
    reliable if( bNetDirty && (Role==ROLE_Authority) )
        Score, HomeBase;
    reliable if ( bNetInitial && (Role==ROLE_Authority) )
        TeamName, TeamColor, AltTeamColor, TeamIndex;
}

function bool BelongsOnTeam(class<Pawn> PawnClass)
{
    return true;
}

simulated function string GetHumanReadableName()
{
    if ( TeamName == Default.TeamName )
    {
        if ( TeamIndex < 4 )
            return ColorNames[TeamIndex];
        return TeamName@TeamIndex;
    }
    return TeamName;
}

function bool AddToTeam( Controller Other )
{
    local Controller P;
    local bool bSuccess;

    // make sure loadout works for this team
    if ( Other == None )
    {
        log("Added none to team!!!");
        return false;
    }

    if (MessagingSpectator(Other) != None)
    {
        log("Messaging spectator so returning false",'VoiceChat');
        return false;
    }

    Size++;
    Other.PlayerReplicationInfo.Team = self;
    Other.PlayerReplicationInfo.NetUpdateTime = Level.TimeSeconds - 1;
    
    bSuccess = false;
    if ( Other.IsA('PlayerController') )
        Other.PlayerReplicationInfo.TeamID = 0;
    else
        Other.PlayerReplicationInfo.TeamID = 1;

    while ( !bSuccess )
    {
        bSuccess = true;
        for ( P=Level.ControllerList; P!=None; P=P.nextController )
            if ( P.bIsPlayer && (P != Other)
                && (P.PlayerReplicationInfo.Team == Other.PlayerReplicationInfo.Team)
                && (P.PlayerReplicationInfo.TeamId == Other.PlayerReplicationInfo.TeamId) )
                bSuccess = false;
        if ( !bSuccess )
            Other.PlayerReplicationInfo.TeamID = Other.PlayerReplicationInfo.TeamID + 1;
    }

    if ( PlayerController(Other) != None && Level.Game.VoiceReplicationInfo != None )
        Level.Game.VoiceReplicationInfo.NotifyTeamChange(Other.PlayerReplicationInfo, TeamIndex);

    return true;
}

function RemoveFromTeam(Controller Other)
{
    Size--;
}

// Stubs
static function SetCharacters(array<string> Chars);
static function GetAllCharacters(out array<string> Chars);

defaultproperties
{
     TeamName="Team"
     TeamColor=(R=255,A=255)
     AltTeamColor=(R=200,A=255)
     ColorNames(0)="Red"
     ColorNames(1)="Blue"
     ColorNames(2)="Green"
     ColorNames(3)="Gold"
     NetUpdateFrequency=2.000000
}

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Class file time: Mon 23/10/2006 20:25:18.000 - Creation time: Wed 7/2/2007 19:16:54.296 - Created with UnCodeX