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Engine.SpriteEmitter


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//=============================================================================
// Emitter: An Unreal Sprite Particle Emitter.
//=============================================================================
class SpriteEmitter extends ParticleEmitter
    native;


enum EParticleDirectionUsage
{
    PTDU_None,
    PTDU_Up,
    PTDU_Right,
    PTDU_Forward,
    PTDU_Normal,
    PTDU_UpAndNormal,
    PTDU_RightAndNormal,
    PTDU_Scale
};


var (Sprite)        EParticleDirectionUsage     UseDirectionAs;
var (Sprite)        vector                      ProjectionNormal;

var transient       vector                      RealProjectionNormal;

defaultproperties
{
     ProjectionNormal=(Z=1.000000)
}

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Class file time: Mon 23/10/2006 20:25:16.000 - Creation time: Wed 7/2/2007 19:16:52.328 - Created with UnCodeX