Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.Spline


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
//=============================================================================
// Spline: A simple Hermite Spline for interpolation with position and 
//         velocity continuity.
//=============================================================================

class Spline extends Object
    native;

const mMaxTimes=5;

var vector  SplineA, SplineB, SplineC, SplineD;
var rotator SplineE, SplineF, SplineG, SplineH;
var float   mStartT, mEndT;
var bool    mbInit;
var float   mTime;
var float   maDeltaTimes[mMaxTimes];
var int     mIndex;
var float   mTotalTime;
var bool    mbRotatorSpline;
var int     mCnt;
 
native final simulated function bool   InitSplinePath(float     t0, 
                                                      vector    d0, 
                                                      vector    v0, 
                                                      float     t1, 
                                                      vector    d1, 
                                                      vector    v1);

native final simulated function bool   InitSplineRot( float     t0, 
                                                      rotator   d0, 
                                                      rotator   v0, 
                                                      float     t1, 
                                                      rotator   d1, 
                                                      rotator   v1);

native final simulated function bool   NextSplinePos( float         dt, 
                                                      out vector    d, 
                                                      out vector    v, 
                                                      out vector    a, 
                                                      out float     outdt, 
                                                      optional bool bSmoothDt, 
                                                      optional bool bAccumDeltas); // gam

native final simulated function bool   NextSplineRot( float         dt, 
                                                      out rotator   d, 
                                                      out rotator   v, 
                                                      out rotator   a, 
                                                      out float     outdt, 
                                                      optional bool bSmoothDt, 
                                                      optional bool bAccumDeltas); // gam

defaultproperties
{
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Mon 23/10/2006 20:25:16.000 - Creation time: Wed 7/2/2007 19:16:52.296 - Created with UnCodeX