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Engine.GameEngine


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//=============================================================================
// GameEngine: The game subsystem.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class GameEngine extends Engine
    native
    noexport
    transient;

// URL structure.
struct URL
{
    var string          Protocol,   // Protocol, i.e. "unreal" or "http".
                        Host;       // Optional hostname, i.e. "204.157.115.40" or "unreal.epicgames.com", blank if local.
    var int             Port;       // Optional host port.
    var string          Map;        // Map name, i.e. "SkyCity", default is "Index".
    var array<string>   Op;         // Options.
    var string          Portal;     // Portal to enter through, default is "".
    var int             Valid;
};

var Level           GLevel,
                    GEntry;
var PendingLevel    GPendingLevel;
var URL             LastURL;
var config array<string>  ServerActors,
                          ServerPackages;

var array<object>         DummyArray;   // Do not modify
var object                DummyObject;  // Do not modify
var string                DummyString;  // Do not modify

var globalconfig String MainMenuClass;          // Menu that appears when you first start
var globalconfig string SinglePlayerMenuClass;  // Menu that appears when you return from a single player match after a cinematic game
var globalconfig String ConnectingMenuClass;    // Menu that appears when you are connecting
var globalconfig String DisconnectMenuClass;    // Menu that appears when you are disconnected
var globalconfig String LoadingClass;           // Loading screen that appears

var                  bool bCheatProtection;
var(Settings) config bool ColorHighDetailMeshes;
var(Settings) config bool ColorSlowCollisionMeshes;
var(Settings) config bool ColorNoCollisionMeshes;
var(Settings) config bool ColorWorldTextures;
var(Settings) config bool ColorPlayerAndWeaponTextures;
var(Settings) config bool ColorInterfaceTextures;

var(VoiceChat) globalconfig bool VoIPAllowVAD;

defaultproperties
{
     CacheSizeMegs=32
}

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Class file time: Mon 23/10/2006 20:25:16.000 - Creation time: Wed 7/2/2007 19:16:40.062 - Created with UnCodeX