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DruidsRPGcvs.RW_EnhancedDamage


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class RW_EnhancedDamage extends RW_Damage
    HideDropDown
    CacheExempt;

function AdjustTargetDamage(out int Damage, Actor Victim, Vector HitLocation, out Vector Momentum, class<DamageType> DamageType)
{
    if (!class'OneDropRPGWeapon'.static.CheckCorrectDamage(ModifiedWeapon, DamageType))
        return;

    super.AdjustTargetDamage(Damage, Victim, HitLocation, Momentum, DamageType);
}

defaultproperties
{
     MinModifier=-4
     MaxModifier=4
     AIRatingBonus=0.030000
}

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Class file time: Mon 4/9/2006 17:43:08.000 - Creation time: Wed 7/2/2007 19:16:50.484 - Created with UnCodeX