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DruidsRPGcvs.AbilityEnhancedDamage


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class AbilityEnhancedDamage extends RPGAbility
    config(UT2004RPG) 
    abstract;

var config int RequiredLevel;
var config float LevMultiplier;

static simulated function int Cost(RPGPlayerDataObject Data, int CurrentLevel)
{
    local int x;
    local bool ok;

    for (x = 0; x < Data.Abilities.length && !ok; x++)
        if (Data.Abilities[x] == class'ClassWeaponsMaster')
            ok = true;
    if(!ok)
    {
        if(CurrentLevel > 0)
            log("Warning:"@data.Name@"has"@default.class@"Level"@CurrentLevel@"but does not have an associated Class to allow them to purchase it");
        return 0;
    }
    
    if(Data.Level < (default.RequiredLevel + CurrentLevel))
        return 0;

    return Super.Cost(Data, CurrentLevel);
}

static function HandleDamage(out int Damage, Pawn Injured, Pawn Instigator, out vector Momentum, class<DamageType> DamageType, bool bOwnedByInstigator, int AbilityLevel)
{
    if(!bOwnedByInstigator)
        return;
    if(Damage > 0)
        Damage *= (1 + (AbilityLevel * default.LevMultiplier));
}

DefaultProperties
{
    AbilityName="Advanced Damage Bonus"
    Description="Increases your cumulative total damage bonus by 1% per level. You must be a Weapons Master to purchase this skill.|Cost (per level): 5. Max Level: 10. You must be level 75 to purchase the first level of this ability, level 76 to purchase the second level, and so on."
    
    LevMultiplier=0.010000
    RequiredLevel=75
    StartingCost=5
    CostAddPerLevel=0
    MaxLevel=10
}

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Class file time: Sun 23/7/2006 11:52:56.000 - Creation time: Wed 7/2/2007 19:16:32.031 - Created with UnCodeX