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DruidsRPGcvs.AbilityConstructionHealthBonus


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class AbilityConstructionHealthBonus extends EngineerAbility
    config(UT2004RPG)
    abstract;

var config float HealthBonus;

static simulated function int Cost(RPGPlayerDataObject Data, int CurrentLevel)
{
    local bool ok;
    local int x;

    for (x = 0; x < Data.Abilities.length; x++)
        if (Data.Abilities[x] == class'ClassEngineer')
            ok = true;
    if(!ok)
    {
        if(CurrentLevel > 0)
            log("Warning:"@data.Name@"has"@default.class@"Level"@CurrentLevel@"but does not have an associated Class to allow them to purchase it");
        return 0;
    }

    return super.Cost(Data, CurrentLevel);
}

static simulated function ModifyConstruction(Vehicle Other, int AbilityLevel)
{
    Other.HealthMax += Other.HealthMax * (Default.HealthBonus * AbilityLevel);
    Other.Health += Other.Health * (Default.HealthBonus * AbilityLevel);
    Other.SuperHealthMax += Other.SuperHealthMax * (Default.HealthBonus * AbilityLevel);
}

defaultproperties
{
     AbilityName="Constructions: Health Bonus"
     Description="Gives an additional health bonus to your summoned constructions. Each level adds 30% health to your construction's max health. (Max Level: 10)|You must be an Engineer to purchase this skill.|Cost (per level): 2,6,10,14,18,22,26,30,34,38"
     StartingCost=2
     CostAddPerLevel=4
     MaxLevel=10
     HealthBonus=0.300000
}

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Class file time: Fri 3/11/2006 19:16:36.000 - Creation time: Wed 7/2/2007 19:16:32.000 - Created with UnCodeX