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BonusPack.MutantMessage


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// ====================================================================
//  Class: BonusPack.MutantMessage
//
//  For displaying localized messages related to the Mutant game type.
//
//  Written by James Golding
//  (c) 2002, Epic Games, Inc.  All Rights Reserved
// ====================================================================

#exec OBJ LOAD FILE=GameSounds.uax

class MutantMessage extends LocalMessage;

var localized string    YouAreMutantMessage;

var localized string    SomeoneIsMutantMessage;
var localized string    SomeoneIsMutantMessageTrailer;
var localized string    FFAMessage;
var localized string    BottomFeederMessage;
var localized string    NotBottomFeederMessage;

static function string GetString(
    optional int SwitchNum,
    optional PlayerReplicationInfo RelatedPRI_1, 
    optional PlayerReplicationInfo RelatedPRI_2,
    optional Object OptionalObject 
    )
{
    switch(SwitchNum)
    {
    case 0: // You are the Mutant
        return Default.YouAreMutantMessage;

    case 1: // Someone is the Mutant
        if (RelatedPRI_1 == None)
             return "";

        return Default.SomeoneIsMutantMessage@RelatedPRI_1.PlayerName@Default.SomeoneIsMutantMessageTrailer;

    case 2: // First blood becomes Mutant!
        return Default.FFAMessage;

    case 3: // You are the Bottom Feeder!
        return Default.BottomFeederMessage;

    case 4: // No longer Bottom Feeder!
        return Default.NotBottomFeederMessage;
    }
}

static simulated function ClientReceive( 
    PlayerController P,
    optional int SwitchNum,
    optional PlayerReplicationInfo RelatedPRI_1, 
    optional PlayerReplicationInfo RelatedPRI_2,
    optional Object OptionalObject
    )
{
    Super.ClientReceive(P, SwitchNum, RelatedPRI_1, RelatedPRI_2, OptionalObject);

    switch(SwitchNum)
    {
    case 0: // You are the Mutant
        P.PlayStatusAnnouncement('you_have_mutated', 1, true);
        break;

    case 1: // Someone is the Mutant
        P.PlayStatusAnnouncement('new_mutant', 1, true);
        break;

    case 2: // First blood becomes Mutant!
        P.PlayAnnouncement(sound'GameSounds.UT2K3Fanfare11', 1, true);
        break;

    case 3: // You are the Bottom Feeder!
        P.PlayStatusAnnouncement('bottom_feeder', 1, true);
        break;

    case 4: // No longer Bottom Feeder!
        P.PlayAnnouncement(sound'GameSounds.UT2K3Fanfare08', 1, true);
        break;
    }
}

defaultproperties
{
     YouAreMutantMessage="You Have Mutated!"
     SomeoneIsMutantMessage=" "
     SomeoneIsMutantMessageTrailer="Has Mutated!"
     FFAMessage="First Blood Mutates!"
     BottomFeederMessage="You Are The Bottom Feeder!"
     NotBottomFeederMessage="No Longer Bottom Feeder!"
     bIsUnique=True
     bFadeMessage=True
     Lifetime=6
     DrawColor=(B=128,G=0)
     StackMode=SM_Down
     PosY=0.242000
}

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Class file time: Wed 2/8/2006 16:29:42.000 - Creation time: Wed 7/2/2007 19:16:44.765 - Created with UnCodeX