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XWeapons.SuperShockBeamFire

Extends
ShockBeamFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.InstantFire
      |   
      +-- XWeapons.ShockBeamFire
         |   
         +-- XWeapons.SuperShockBeamFire

Direct Known Subclasses:

ZoomSuperShockBeamFire

Variables Summary
Inherited Variables from XWeapons.ShockBeamFire
BeamEffectClass
Inherited Variables from XWeapons.InstantFire
DamageMax, DamageMin, DamageType, Momentum, TraceRange

Functions Summary
functionbool AllowMultiHit ()
function DoFireEffect ()
function DoTrace (Vector Start, Rotator Dir)
function SpawnBeamEffect (Vector Start, Rotator Dir, Vector HitLocation, Vector HitNormal, int ReflectNum)
function TracePart (Vector Start, Vector End, Vector X, Rotator Dir, Pawn Ignored)
Inherited Functions from XWeapons.ShockBeamFire
AdjustAim, DoFireEffect, InitEffects, SpawnBeamEffect
Inherited Functions from XWeapons.InstantFire
DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect


Functions Detail

AllowMultiHit Source code

function bool AllowMultiHit ( )

DoFireEffect Source code

function DoFireEffect ( )

DoTrace Source code

function DoTrace ( Vector Start, Rotator Dir )

SpawnBeamEffect Source code

function SpawnBeamEffect ( Vector Start, Rotator Dir, Vector HitLocation, Vector HitNormal, int ReflectNum )

TracePart Source code

function TracePart ( Vector Start, Vector End, Vector X, Rotator Dir, Pawn Ignored )


Defaultproperties

defaultproperties
{
     BeamEffectClass=Class'XWeapons.SuperShockBeamEffect'
     DamageType=Class'XWeapons.DamTypeSuperShockBeam'
     DamageMin=1000
     DamageMax=1000
     Momentum=100000.000000
     FireSound=Sound'WeaponSounds.Misc.instagib_rifleshot'
     FireRate=1.100000
     AmmoClass=Class'XWeapons.SuperShockAmmo'
     AmmoPerFire=0
}

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Creation time: Wed 7/2/2007 19:16:18.796 - Created with UnCodeX