defaultproperties
{
testX=100.000000
testY=100.000000
borderX=60.000000
borderY=60.000000
focusX=135.000000
focusY=105.000000
innerArrowsX=42.000000
innerArrowsY=42.000000
ArrowColor=(R=255,A=255)
TargetColor=(B=255,G=255,R=255,A=255)
NoTargetColor=(B=200,G=200,R=200,A=255)
FocusColor=(B=126,G=90,R=71,A=215)
ChargeColor=(B=255,G=255,R=255,A=255)
RechargeOrigin=(X=600.000000,Y=330.000000)
RechargeSize=(X=10.000000,Y=-180.000000)
FireModeClass(0)=Class'XWeapons.SniperFire'
FireModeClass(1)=Class'XWeapons.SniperZoom'
SelectAnim="Pickup"
PutDownAnim="PutDown"
SelectAnimRate=1.250000
BringUpTime=0.360000
SelectSound=Sound'WeaponSounds.LightningGun.SwitchToLightningGun'
SelectForce="SwitchToLightningGun"
AIRating=0.690000
CurrentRating=0.690000
bSniping=True
Description="The Lightning Gun is a high-power energy rifle capable of ablating even the heaviest carapace armor. Acquisition of a target at long range requires a steady hand, but the anti-jitter effect of the optical system reduces the weapon's learning curve significantly. Once the target has been acquired, the operator depresses the trigger, painting a proton 'patch' on the target. Milliseconds later the rifle emits a high voltage arc of electricity, which seeks out the charge differential and annihilates the target."
EffectOffset=(X=100.000000,Y=28.000000,Z=-26.000000)
DisplayFOV=60.000000
Priority=11
HudColor=(B=255,G=170,R=185)
SmallViewOffset=(X=8.000000,Y=6.300000,Z=-4.000000)
SmallEffectOffset=(X=92.000000,Y=32.000000,Z=-35.000000)
CenteredOffsetY=0.000000
CenteredYaw=-500
CustomCrossHairColor=(G=170,R=185)
MinReloadPct=0.250000
InventoryGroup=9
PickupClass=Class'XWeapons.SniperRiflePickup'
PlayerViewOffset=(Y=2.300000)
BobDamping=2.300000
AttachmentClass=Class'XWeapons.SniperAttachment'
IconMaterial=Texture'HUDContent.Generic.HUD'
IconCoords=(X1=246,Y1=182,X2=331,Y2=210)
ItemName="Lightning Gun"
LightType=LT_Steady
LightEffect=LE_NonIncidence
LightHue=165
LightSaturation=170
LightBrightness=255.000000
LightRadius=5.000000
LightPeriod=3
Mesh=SkeletalMesh'Weapons.Sniper_1st'
DrawScale=0.400000
HighDetailOverlay=Combiner'UT2004Weapons.WeaponSpecMap2'
}
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