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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ProjectileFire | +-- XWeapons.ShockProjFire
RPGShockProjFire
Variables Summary |
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Inherited Variables from XWeapons.ProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Enumerations Summary |
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Inherited Enumerations from Engine.WeaponFire |
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ESpreadStyle |
Functions Summary | ||
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InitEffects () | ||
projectile | SpawnProjectile (Vector Start, Rotator Dir) |
Inherited Functions from XWeapons.ProjectileFire |
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DoFireEffect, GetFireStart, SpawnProjectile |
Functions Detail |
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Defaultproperties |
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defaultproperties { ProjSpawnOffset=(X=24.000000,Y=8.000000,Z=0.000000) bSplashDamage=True TransientSoundVolume=0.400000 FireAnim="AltFire" FireAnimRate=1.500000 FireSound=SoundGroup'WeaponSounds.ShockRifle.ShockRifleAltFire' FireForce="ShockRifleAltFire" FireRate=0.600000 AmmoClass=Class'XWeapons.ShockAmmo' AmmoPerFire=1 ShakeRotMag=(X=60.000000,Y=20.000000) ShakeRotRate=(X=1000.000000,Y=1000.000000) ShakeRotTime=2.000000 ProjectileClass=Class'XWeapons.ShockProjectile' BotRefireRate=0.350000 FlashEmitterClass=Class'XEffects.ShockProjMuzFlash' } |
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