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XWeapons.ShockAttachment

Extends
xWeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- XGame.xWeaponAttachment
            |   
            +-- XWeapons.ShockAttachment

Variables Summary
xEmitterMuzFlash
class<xEmitter>MuzFlashClass
Inherited Variables from XGame.xWeaponAttachment
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal
Inherited Variables from Engine.WeaponAttachment
bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect

Functions Summary
function Destroyed ()
function PostNetBeginPlay ()
event ThirdPersonEffects ()
Inherited Functions from XGame.xWeaponAttachment
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight
Inherited Functions from Engine.WeaponAttachment
CheckForSplash, ThirdPersonEffects, UpdateHit


Variables Detail

MuzFlash Source code

var xEmitter MuzFlash;

MuzFlashClass Source code

var class<xEmitter> MuzFlashClass;


Functions Detail

Destroyed Source code

simulated function Destroyed ( )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( )

ThirdPersonEffects Source code

simulated event ThirdPersonEffects ( )


Defaultproperties

defaultproperties
{
     MuzFlashClass=Class'XEffects.ShockProjMuzFlash3rd'
     LightType=LT_Steady
     LightEffect=LE_NonIncidence
     LightHue=200
     LightSaturation=70
     LightBrightness=255.000000
     LightRadius=4.000000
     LightPeriod=3
     Mesh=SkeletalMesh'NewWeapons2004.NewShockRifle_3rd'
     RelativeLocation=(X=-3.000000,Y=-5.000000,Z=-10.000000)
     RelativeRotation=(Pitch=32768)
     Skins(0)=Texture'UT2004Weapons.NewWeaps.ShockRifleTex0'
     Skins(1)=FinalBlend'UT2004Weapons.Shaders.PurpleShockFinal'
}

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Creation time: Wed 7/2/2007 19:16:15.765 - Created with UnCodeX