Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ShieldFire
Constants Summary |
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Inherited Contants from Core.Object |
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MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
Variables Summary | |
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float | AutoFireTestFreq |
Pawn | AutoHitPawn |
float | AutoHitTime |
bool | bAutoRelease |
bool | bStartedChargingForce |
xEmitter | ChargingEmitter |
String | ChargingForce |
Sound | ChargingSound |
byte | ChargingSoundVolume |
class<DamageType> | DamageType |
float | FullyChargedTime |
float | MaxDamage |
float | MaxForce |
float | MinDamage |
float | MinForce |
float | MinHoldTime |
float | MinSelfDamage |
float | SelfDamageScale |
float | SelfForceScale |
float | ShieldRange |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[7], Outer |
Enumerations Summary |
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Inherited Enumerations from Engine.WeaponFire |
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ESpreadStyle |
Inherited Enumerations from Core.Object |
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EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
Structures Summary |
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Inherited Structures from Core.Object |
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BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Functions Summary | ||
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Rotator | AdjustAim (Vector Start, float InAimError) | |
DestroyEffects () | ||
DoFireEffect () | ||
DrawMuzzleFlash (Canvas Canvas) | ||
vector | GetFireStart (vector X, vector Y, vector Z) | |
InitEffects () | ||
bool | IsFiring () | |
ModeHoldFire () | ||
PlayFiring () | ||
PlayPreFire () | ||
StartBerserk () | ||
StartSuperBerserk () | ||
StopBerserk () | ||
Timer () |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { DamageType=Class'XWeapons.DamTypeShieldImpact' ShieldRange=112.000000 MinHoldTime=0.400000 MinForce=65000.000000 MaxForce=100000.000000 MinDamage=40.000000 MaxDamage=150.000000 SelfForceScale=1.000000 SelfDamageScale=0.300000 MinSelfDamage=8.000000 ChargingSound=Sound'WeaponSounds.Misc.shieldgun_charge' AutoFireTestFreq=0.150000 FullyChargedTime=2.500000 ChargingSoundVolume=200 ChargingForce="shieldgun_charge" bFireOnRelease=True TransientSoundVolume=1.000000 PreFireAnim="Charge" FireLoopAnim= FireEndAnim= TweenTime=0.000000 FireSound=ProceduralSound'WeaponSounds.PShieldGunFire.P1ShieldGunFire' FireForce="ShieldGunFire" FireRate=0.600000 AmmoClass=Class'XWeapons.ShieldAmmo' ShakeRotTime=2.000000 ShakeOffsetMag=(X=-20.000000) ShakeOffsetRate=(X=-1000.000000) ShakeOffsetTime=2.000000 BotRefireRate=1.000000 WarnTargetPct=0.100000 FlashEmitterClass=Class'XEffects.ForceRingA' } |
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