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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- XWeapons.RocketProj | +-- XWeapons.SeekingRocketProj
WarlordRocket
Variables Summary | |
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vector | InitialDir |
Actor | Seeking |
Inherited Variables from XWeapons.RocketProj |
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bCurl, bHitWater, bRing, bWaterStart, Corona, Dir, FlockCurlForce, FlockIndex, FlockMaxForce, FlockRadius, FlockStiffness, Flock[2], NumExtraRockets, SmokeTrail |
Functions Summary | ||
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PostBeginPlay () | ||
Timer () |
Inherited Functions from XWeapons.RocketProj |
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BlowUp, Destroyed, Explode, Landed, PostBeginPlay, PostNetBeginPlay, ProcessTouch, Timer |
Inherited Functions from Engine.Projectile |
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BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { MyDamageType=Class'XWeapons.DamTypeRocketHoming' LifeSpan=10.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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