defaultproperties
{
Begin Object Class=MeshEmitter Name=MeshEmitter0
StaticMesh=StaticMesh'WeaponStaticMesh.RocketLauncherPickup'
SpinParticles=True
UniformSize=True
AutomaticInitialSpawning=False
TriggerDisabled=False
MaxParticles=1
StartLocationOffset=(X=24.000000)
StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
InitialParticlesPerSecond=50000.000000
End Object
Emitters(0)=MeshEmitter'XWeapons.LockerWeapon.MeshEmitter0'
Begin Object Class=MeshEmitter Name=MeshEmitter1
StaticMesh=StaticMesh'WeaponStaticMesh.RocketLauncherPickup'
SpinParticles=True
UniformSize=True
AutomaticInitialSpawning=False
TriggerDisabled=False
MaxParticles=1
StartLocationOffset=(X=24.000000)
StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
InitialParticlesPerSecond=50000.000000
End Object
Emitters(1)=MeshEmitter'XWeapons.LockerWeapon.MeshEmitter1'
Begin Object Class=MeshEmitter Name=MeshEmitter2
StaticMesh=StaticMesh'WeaponStaticMesh.RocketLauncherPickup'
SpinParticles=True
UniformSize=True
AutomaticInitialSpawning=False
TriggerDisabled=False
MaxParticles=1
StartLocationOffset=(X=24.000000)
StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
InitialParticlesPerSecond=50000.000000
End Object
Emitters(2)=MeshEmitter'XWeapons.LockerWeapon.MeshEmitter2'
Begin Object Class=MeshEmitter Name=MeshEmitter3
StaticMesh=StaticMesh'WeaponStaticMesh.RocketLauncherPickup'
SpinParticles=True
UniformSize=True
AutomaticInitialSpawning=False
TriggerDisabled=False
MaxParticles=1
StartLocationOffset=(X=24.000000)
StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
InitialParticlesPerSecond=50000.000000
End Object
Emitters(3)=MeshEmitter'XWeapons.LockerWeapon.MeshEmitter3'
Begin Object Class=MeshEmitter Name=MeshEmitter4
StaticMesh=StaticMesh'WeaponStaticMesh.RocketLauncherPickup'
SpinParticles=True
UniformSize=True
AutomaticInitialSpawning=False
TriggerDisabled=False
MaxParticles=1
StartLocationOffset=(X=24.000000)
StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
InitialParticlesPerSecond=50000.000000
End Object
Emitters(4)=MeshEmitter'XWeapons.LockerWeapon.MeshEmitter4'
Begin Object Class=MeshEmitter Name=MeshEmitter5
StaticMesh=StaticMesh'WeaponStaticMesh.RocketLauncherPickup'
SpinParticles=True
UniformSize=True
AutomaticInitialSpawning=False
TriggerDisabled=False
MaxParticles=1
StartLocationOffset=(X=24.000000)
StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
InitialParticlesPerSecond=50000.000000
End Object
Emitters(5)=MeshEmitter'XWeapons.LockerWeapon.MeshEmitter5'
Begin Object Class=MeshEmitter Name=MeshEmitter6
StaticMesh=StaticMesh'WeaponStaticMesh.RocketLauncherPickup'
SpinParticles=True
UniformSize=True
AutomaticInitialSpawning=False
TriggerDisabled=False
MaxParticles=1
StartLocationOffset=(X=24.000000)
StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
InitialParticlesPerSecond=50000.000000
End Object
Emitters(6)=MeshEmitter'XWeapons.LockerWeapon.MeshEmitter6'
Begin Object Class=MeshEmitter Name=MeshEmitter7
StaticMesh=StaticMesh'WeaponStaticMesh.RocketLauncherPickup'
SpinParticles=True
UniformSize=True
AutomaticInitialSpawning=False
TriggerDisabled=False
MaxParticles=1
StartLocationOffset=(X=24.000000)
StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
InitialParticlesPerSecond=50000.000000
End Object
Emitters(7)=MeshEmitter'XWeapons.LockerWeapon.MeshEmitter7'
CullDistance=7000.000000
bNoDelete=False
bDeferRendering=False
bUnlit=False
}
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