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XWeapons.LockerWeapon

Extends
Emitter
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- XWeapons.LockerWeapon

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function Reset ()
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Functions Detail

Reset Source code

simulated function Reset ( )


Defaultproperties

defaultproperties
{
     Begin Object Class=MeshEmitter Name=MeshEmitter0
         StaticMesh=StaticMesh'WeaponStaticMesh.RocketLauncherPickup'
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         TriggerDisabled=False
         MaxParticles=1
         StartLocationOffset=(X=24.000000)
         StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
         StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
         InitialParticlesPerSecond=50000.000000
     End Object
     Emitters(0)=MeshEmitter'XWeapons.LockerWeapon.MeshEmitter0'

     Begin Object Class=MeshEmitter Name=MeshEmitter1
         StaticMesh=StaticMesh'WeaponStaticMesh.RocketLauncherPickup'
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         TriggerDisabled=False
         MaxParticles=1
         StartLocationOffset=(X=24.000000)
         StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
         StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
         InitialParticlesPerSecond=50000.000000
     End Object
     Emitters(1)=MeshEmitter'XWeapons.LockerWeapon.MeshEmitter1'

     Begin Object Class=MeshEmitter Name=MeshEmitter2
         StaticMesh=StaticMesh'WeaponStaticMesh.RocketLauncherPickup'
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         TriggerDisabled=False
         MaxParticles=1
         StartLocationOffset=(X=24.000000)
         StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
         StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
         InitialParticlesPerSecond=50000.000000
     End Object
     Emitters(2)=MeshEmitter'XWeapons.LockerWeapon.MeshEmitter2'

     Begin Object Class=MeshEmitter Name=MeshEmitter3
         StaticMesh=StaticMesh'WeaponStaticMesh.RocketLauncherPickup'
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         TriggerDisabled=False
         MaxParticles=1
         StartLocationOffset=(X=24.000000)
         StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
         StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
         InitialParticlesPerSecond=50000.000000
     End Object
     Emitters(3)=MeshEmitter'XWeapons.LockerWeapon.MeshEmitter3'

     Begin Object Class=MeshEmitter Name=MeshEmitter4
         StaticMesh=StaticMesh'WeaponStaticMesh.RocketLauncherPickup'
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         TriggerDisabled=False
         MaxParticles=1
         StartLocationOffset=(X=24.000000)
         StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
         StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
         InitialParticlesPerSecond=50000.000000
     End Object
     Emitters(4)=MeshEmitter'XWeapons.LockerWeapon.MeshEmitter4'

     Begin Object Class=MeshEmitter Name=MeshEmitter5
         StaticMesh=StaticMesh'WeaponStaticMesh.RocketLauncherPickup'
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         TriggerDisabled=False
         MaxParticles=1
         StartLocationOffset=(X=24.000000)
         StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
         StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
         InitialParticlesPerSecond=50000.000000
     End Object
     Emitters(5)=MeshEmitter'XWeapons.LockerWeapon.MeshEmitter5'

     Begin Object Class=MeshEmitter Name=MeshEmitter6
         StaticMesh=StaticMesh'WeaponStaticMesh.RocketLauncherPickup'
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         TriggerDisabled=False
         MaxParticles=1
         StartLocationOffset=(X=24.000000)
         StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
         StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
         InitialParticlesPerSecond=50000.000000
     End Object
     Emitters(6)=MeshEmitter'XWeapons.LockerWeapon.MeshEmitter6'

     Begin Object Class=MeshEmitter Name=MeshEmitter7
         StaticMesh=StaticMesh'WeaponStaticMesh.RocketLauncherPickup'
         SpinParticles=True
         UniformSize=True
         AutomaticInitialSpawning=False
         TriggerDisabled=False
         MaxParticles=1
         StartLocationOffset=(X=24.000000)
         StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
         StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
         InitialParticlesPerSecond=50000.000000
     End Object
     Emitters(7)=MeshEmitter'XWeapons.LockerWeapon.MeshEmitter7'

     CullDistance=7000.000000
     bNoDelete=False
     bDeferRendering=False
     bUnlit=False
}

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Creation time: Wed 7/2/2007 19:16:05.093 - Created with UnCodeX