defaultproperties
{
FireModeClass(0)=Class'XWeapons.FlakFire'
FireModeClass(1)=Class'XWeapons.FlakAltFire'
SelectAnim="Pickup"
PutDownAnim="PutDown"
SelectSound=Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon'
SelectForce="SwitchToFlakCannon"
AIRating=0.750000
CurrentRating=0.750000
Description="Trident Defensive Technologies Series 7 Flechette Cannon has been taken to the next step in evolution with the production of the Mk3 "Negotiator". The ionized flechettes are capable of delivering second and third-degree burns to organic tissue, cauterizing the wound instantly.||Payload delivery is achieved via one of two methods: ionized flechettes launched in a spread pattern directly from the barrel; or via fragmentation grenades that explode on impact, radiating flechettes in all directions."
EffectOffset=(X=200.000000,Y=32.000000,Z=-25.000000)
DisplayFOV=60.000000
Priority=13
HudColor=(G=128)
SmallViewOffset=(X=5.000000,Y=14.000000,Z=-6.000000)
CenteredOffsetY=-4.000000
CenteredRoll=3000
CenteredYaw=-500
CustomCrosshair=9
CustomCrossHairColor=(B=0,G=128)
CustomCrossHairTextureName="Crosshairs.Hud.Crosshair_Triad3"
InventoryGroup=7
PickupClass=Class'XWeapons.FlakCannonPickup'
PlayerViewOffset=(X=-7.000000,Y=8.000000)
PlayerViewPivot=(Yaw=16884,Roll=200)
BobDamping=1.400000
AttachmentClass=Class'XWeapons.FlakAttachment'
IconMaterial=Texture'HUDContent.Generic.HUD'
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
ItemName="Flak Cannon"
LightType=LT_Steady
LightEffect=LE_NonIncidence
LightHue=30
LightSaturation=150
LightBrightness=255.000000
LightRadius=4.000000
Mesh=SkeletalMesh'Weapons.Flak_1st'
HighDetailOverlay=Combiner'UT2004Weapons.WeaponSpecMap2'
}
|