Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.WeaponDamageType | +-- XWeapons.DamTypeShieldImpact
Variables Summary |
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Inherited Variables from UnrealGame.WeaponDamageType |
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WeaponClass |
Functions Summary |
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Inherited Functions from UnrealGame.WeaponDamageType |
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GetWeaponClass |
Inherited Functions from Engine.DamageType |
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DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Defaultproperties |
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defaultproperties { WeaponClass=Class'XWeapons.ShieldGun' DeathString="%o was pulverized by %k's shield gun." FemaleSuicide="%o threw her weight around once too often." MaleSuicide="%o threw his weight around once too often." bDetonatesGoop=True bKUseOwnDeathVel=True KDeathVel=450.000000 KDeathUpKick=300.000000 VehicleMomentumScaling=0.300000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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