Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XWeapons.BioAttachment

Extends
xWeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- XGame.xWeaponAttachment
            |   
            +-- XWeapons.BioAttachment

Variables Summary
xEmitterMuzFlash3rd
Inherited Variables from XGame.xWeaponAttachment
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal
Inherited Variables from Engine.WeaponAttachment
bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect

Functions Summary
function Destroyed ()
event ThirdPersonEffects ()
Inherited Functions from XGame.xWeaponAttachment
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight
Inherited Functions from Engine.WeaponAttachment
CheckForSplash, ThirdPersonEffects, UpdateHit


Variables Detail

MuzFlash3rd Source code

var xEmitter MuzFlash3rd;


Functions Detail

Destroyed Source code

simulated function Destroyed ( )

ThirdPersonEffects Source code

simulated event ThirdPersonEffects ( )


Defaultproperties

defaultproperties
{
     bHeavy=True
     Mesh=SkeletalMesh'Weapons.BioRifle_3rd'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Wed 7/2/2007 19:15:51.937 - Created with UnCodeX