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Core.Object | +-- Engine.Actor | +-- Engine.InventoryAttachment | +-- Engine.WeaponAttachment | +-- XGame.xWeaponAttachment | +-- XWeapons.BioAttachment
Variables Summary | |
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xEmitter | MuzFlash3rd |
Inherited Variables from XGame.xWeaponAttachment |
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bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal |
Inherited Variables from Engine.WeaponAttachment |
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bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect |
Functions Summary | ||
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Destroyed () | ||
ThirdPersonEffects () |
Inherited Functions from XGame.xWeaponAttachment |
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GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight |
Inherited Functions from Engine.WeaponAttachment |
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CheckForSplash, ThirdPersonEffects, UpdateHit |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bHeavy=True Mesh=SkeletalMesh'Weapons.BioRifle_3rd' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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