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{
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LockIndexes(2)=3
LockIndexes(3)=2
LockIndexes(4)=4
bFillHeight=True
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Begin Object Class=GUILabel Name=MapInfoName
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bVisible=False
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Controls(24)=GUIImage'XInterface.Tab_SPLadderTeam.BRBar2'
Begin Object Class=GUILabel Name=TDMLabel
Caption="TEAM DEATHMATCH"
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TextColor=(B=192,G=192,R=192)
BackColor=(B=255,G=255,R=255)
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Controls(25)=GUILabel'XInterface.Tab_SPLadderTeam.TDMLabel'
Begin Object Class=GUILabel Name=CTFLabel
Caption="CAPTURE THE FLAG"
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Controls(26)=GUILabel'XInterface.Tab_SPLadderTeam.CTFLabel'
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End Object
Controls(27)=GUILabel'XInterface.Tab_SPLadderTeam.DOMLabel'
Begin Object Class=GUILabel Name=BRLabel
Caption="BOMBING RUN"
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TextColor=(B=192,G=192,R=192)
BackColor=(B=255,G=255,R=255)
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End Object
Controls(28)=GUILabel'XInterface.Tab_SPLadderTeam.BRLabel'
Begin Object Class=GUIGFXButton Name=SPLChampButton
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Position=ICP_Scaled
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bVisible=False
bAcceptsInput=False
OnClick=Tab_SPLadderTeam.ChampMatch
OnDblClick=Tab_SPLadderTeam.MatchDoubleClick
OnKeyEvent=SPLChampButton.InternalOnKeyEvent
End Object
Controls(29)=GUIGFXButton'XInterface.Tab_SPLadderTeam.SPLChampButton'
Begin Object Class=GUIImage Name=SPLChampBorder
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Controls(30)=GUIImage'XInterface.Tab_SPLadderTeam.SPLChampBorder'
WinTop=0.150000
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}
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