Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- XInterface.GUI | +-- XInterface.GUIComponent | +-- XInterface.GUIMultiComponent | +-- XInterface.GUIFloatEdit
Variables Summary | |
---|---|
GUIEditBox | MyEditBox |
GUISpinnerButton | MySpinner |
GUIFloatEdit | |
bool | bLeftJustified |
bool | bReadOnly |
float | MaxValue |
float | MinValue |
float | Step |
string | Value |
Inherited Variables from XInterface.GUIMultiComponent |
---|
AnimationCount, bAlwaysAutomate, bDrawFocusedLast, bOldStyleMenus, Components, Controls, FocusedControl, PropagateVisibility |
Enumerations Summary |
---|
Inherited Enumerations from XInterface.GUIComponent |
---|
EClickSound, EParentScaleType |
Functions Summary | ||
---|---|---|
CalcMaxLen () | ||
CheckValue () | ||
bool | EditKeyEvent (out byte Key, out byte State, float delta) | |
EditOnChange (GUIComponent Sender) | ||
InitComponent (GUIController MyController, GUIComponent MyOwner) | ||
SetFriendlyLabel (GUILabel NewLabel) | ||
SetHint (string NewHint) | ||
SetReadOnly (bool b) | ||
SetValue (float V) | ||
bool | SpinnerMinusClick (GUIComponent Sender) | |
bool | SpinnerPlusClick (GUIComponent Sender) | |
ValidateValue () |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { Begin Object Class=GUIEditBox Name=cMyEditBox bFloatOnly=True bNeverScale=True OnActivate=cMyEditBox.InternalActivate OnDeActivate=cMyEditBox.InternalDeactivate OnKeyType=cMyEditBox.InternalOnKeyType OnKeyEvent=cMyEditBox.InternalOnKeyEvent End Object MyEditBox=GUIEditBox'XInterface.GUIFloatEdit.cMyEditBox' Begin Object Class=GUISpinnerButton Name=cMySpinner bTabStop=False bNeverScale=True OnClick=cMySpinner.InternalOnClick OnKeyEvent=cMySpinner.InternalOnKeyEvent End Object MySpinner=GUISpinnerButton'XInterface.GUIFloatEdit.cMySpinner' Value="0.0" MinValue=-9999.000000 MaxValue=9999.000000 Step=0.100000 PropagateVisibility=True WinHeight=0.060000 bAcceptsInput=True Begin Object Class=GUIToolTip Name=GUIFloatEditToolTip End Object ToolTip=GUIToolTip'XInterface.GUIFloatEdit.GUIFloatEditToolTip' OnDeActivate=GUIFloatEdit.ValidateValue } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |