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XGame.xPawnSoundGroup

Extends
Object
Modifiers
abstract

Core.Object
|   
+-- XGame.xPawnSoundGroup

Direct Known Subclasses:

xAlienFemaleSoundGroup, xAlienMaleSoundGroup, xBotSoundGroup, xEgyptFemaleSoundGroup, xEgyptMaleSoundGroup, xJuggFemaleSoundGroup, xJuggMaleSoundGroup, xMercFemaleSoundGroup, xMercMaleSoundGroup, xNightFemaleSoundGroup, xNightMaleSoundGroup

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
xPawnSoundGroup
array<Sound>DeathSounds
array<Sound>PainSounds
array<Sound>Sounds
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
ESoundType
EST_Land, EST_CorpseLanded, EST_HitUnderWater, EST_Jump, EST_LandGrunt, EST_Gasp, EST_Drown, EST_BreatheAgain, EST_Dodge, EST_DoubleJump
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
functionSound GetDeathSound ()
functionSound GetHitSound ()
functionSound GetSound (ESoundType soundType)
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

xPawnSoundGroup

DeathSounds Source code

var(xPawnSoundGroup) array<Sound> DeathSounds;

PainSounds Source code

var(xPawnSoundGroup) array<Sound> PainSounds;

Sounds Source code

var(xPawnSoundGroup) array<Sound> Sounds;


Enumerations Detail

ESoundType Source code

enum ESoundType
{
EST_Land, EST_CorpseLanded, EST_HitUnderWater, EST_Jump, EST_LandGrunt, EST_Gasp, EST_Drown, EST_BreatheAgain, EST_Dodge, EST_DoubleJump
};


Functions Detail

GetDeathSound Source code

static function Sound GetDeathSound ( )

GetHitSound Source code

static function Sound GetHitSound ( )

GetSound Source code

static function Sound GetSound ( ESoundType soundType )


Defaultproperties

defaultproperties
{
     Sounds(0)=SoundGroup'PlayerSounds.Final.Land'
     Sounds(1)=SoundGroup'PlayerSounds.Final.CorpseLanded'
}

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Creation time: Wed 7/2/2007 19:16:26.890 - Created with UnCodeX