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XGame.UT2K4TeamRoster

Extends
xTeamRoster
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.TeamInfo
            |   
            +-- UnrealGame.UnrealTeamInfo
               |   
               +-- XGame.xTeamRoster
                  |   
                  +-- XGame.UT2K4TeamRoster

Direct Known Subclasses:

TeamCorrupt, TeamGoliath, TeamHellions, TeamIronSkull, TeamJuggernauts, TeamNewBlacklegion, TeamNewBloodfist, TeamNewFirestorm, TeamNewIronGuard, TeamNewSunblade, TeamNewSuperNova, TeamThundercrash, UT2K4PhantomRoster

Variables Summary
stringTeamDescription
stringTeamLeader
intTeamLevel
soundTeamNameSound
soundVoiceOver
Inherited Variables from UnrealGame.UnrealTeamInfo
AI, AllowedTeamMembers[32], CurrentObjectiveProgress, DefaultRosterEntry, DesiredTeamSize, HudTeamColor, LastObjectiveTime, ObjectivesDisabledCount, Roster, RosterNames, TeamAlliance, TeamSymbolName

Functions Summary
functionbool AddToTeam (Controller Other)
function Initialize (int TeamBots)
Inherited Functions from XGame.xTeamRoster
AlreadyExistsEntry, AvailableRecord, BelongsOnTeam, FillPlayerTeam, GetNamedBot, GetRandomPlayer, Initialize, PostBeginPlay
Inherited Functions from UnrealGame.UnrealTeamInfo
AddNamedBot, AddRandomPlayer, AddToTeam, AllBotsSpawned, AlreadyExistsEntry, BelongsOnTeam, ChooseBotClass, FillPlayerTeam, GetNamedBot, GetNextBot, GetRandomPlayer, Initialize, NeedsBotMoreThan, NextLoadOut, OverrideInitialBots, RemoveFromTeam, Reset, SetBotOrders


Variables Detail

TeamDescription Source code

var localized string TeamDescription;
Description

TeamLeader Source code

var string TeamLeader;
The team leader, if this is empty the first RosterNames is used

TeamLevel Source code

var int TeamLevel;
Difficulty level

TeamNameSound Source code

var sound TeamNameSound;
Only the team name

VoiceOver Source code

var sound VoiceOver;
Team voiceover


Functions Detail

AddToTeam Source code

function bool AddToTeam ( Controller Other )

Initialize Source code

function Initialize ( int TeamBots )
If TeamBots == 1 use the team leader, else use the default behavior


Defaultproperties

defaultproperties
{
}

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Creation time: Wed 7/2/2007 19:16:24.328 - Created with UnCodeX